38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AutomationState.h"
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#ifdef AUTOMATIONTEST_AutomationState_generated_h
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#error "AutomationState.generated.h already included, missing '#pragma once' in AutomationState.h"
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#endif
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#define AUTOMATIONTEST_AutomationState_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AutomationTest_Public_AutomationState_h
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// ********** Begin Enum EAutomationState **********************************************************
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#define FOREACH_ENUM_EAUTOMATIONSTATE(op) \
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op(EAutomationState::NotRun) \
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op(EAutomationState::InProcess) \
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op(EAutomationState::Fail) \
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op(EAutomationState::Success) \
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op(EAutomationState::Skipped)
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enum class EAutomationState : uint8;
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template<> struct TIsUEnumClass<EAutomationState> { enum { Value = true }; };
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template<> AUTOMATIONTEST_NON_ATTRIBUTED_API UEnum* StaticEnum<EAutomationState>();
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// ********** End Enum EAutomationState ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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