// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AutomationState.h" #ifdef AUTOMATIONTEST_AutomationState_generated_h #error "AutomationState.generated.h already included, missing '#pragma once' in AutomationState.h" #endif #define AUTOMATIONTEST_AutomationState_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AutomationTest_Public_AutomationState_h // ********** Begin Enum EAutomationState ********************************************************** #define FOREACH_ENUM_EAUTOMATIONSTATE(op) \ op(EAutomationState::NotRun) \ op(EAutomationState::InProcess) \ op(EAutomationState::Fail) \ op(EAutomationState::Success) \ op(EAutomationState::Skipped) enum class EAutomationState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUTOMATIONTEST_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAutomationState ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS