Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioModulation/UHT/SoundModulationGenerator.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundModulationGenerator.h"
#ifdef AUDIOMODULATION_SoundModulationGenerator_generated_h
#error "SoundModulationGenerator.generated.h already included, missing '#pragma once' in SoundModulationGenerator.h"
#endif
#define AUDIOMODULATION_SoundModulationGenerator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundModulationGenerator ************************************************
struct Z_Construct_UClass_USoundModulationGenerator_Statics;
AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundModulationGenerator_NoRegister();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSoundModulationGenerator(); \
friend struct ::Z_Construct_UClass_USoundModulationGenerator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_USoundModulationGenerator_NoRegister(); \
public: \
DECLARE_CLASS2(USoundModulationGenerator, USoundModulatorBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_USoundModulationGenerator_NoRegister) \
DECLARE_SERIALIZER(USoundModulationGenerator)
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AUDIOMODULATION_API USoundModulationGenerator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundModulationGenerator(USoundModulationGenerator&&) = delete; \
USoundModulationGenerator(const USoundModulationGenerator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, USoundModulationGenerator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationGenerator); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationGenerator) \
AUDIOMODULATION_API virtual ~USoundModulationGenerator();
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_85_PROLOG
#define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundModulationGenerator;
// ********** End Class USoundModulationGenerator **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS