// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SoundModulationGenerator.h" #ifdef AUDIOMODULATION_SoundModulationGenerator_generated_h #error "SoundModulationGenerator.generated.h already included, missing '#pragma once' in SoundModulationGenerator.h" #endif #define AUDIOMODULATION_SoundModulationGenerator_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundModulationGenerator ************************************************ struct Z_Construct_UClass_USoundModulationGenerator_Statics; AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundModulationGenerator_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundModulationGenerator(); \ friend struct ::Z_Construct_UClass_USoundModulationGenerator_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_USoundModulationGenerator_NoRegister(); \ public: \ DECLARE_CLASS2(USoundModulationGenerator, USoundModulatorBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_USoundModulationGenerator_NoRegister) \ DECLARE_SERIALIZER(USoundModulationGenerator) #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMODULATION_API USoundModulationGenerator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundModulationGenerator(USoundModulationGenerator&&) = delete; \ USoundModulationGenerator(const USoundModulationGenerator&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, USoundModulationGenerator); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationGenerator); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationGenerator) \ AUDIOMODULATION_API virtual ~USoundModulationGenerator(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_85_PROLOG #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h_88_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundModulationGenerator; // ********** End Class USoundModulationGenerator ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationGenerator_h PRAGMA_ENABLE_DEPRECATION_WARNINGS