112 lines
7.9 KiB
C++
112 lines
7.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AudioMixerSourceManager.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAudioMixerSourceManager() {}
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// ********** Begin Cross Module References ********************************************************
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AUDIOMIXER_API UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase();
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UPackage* Z_Construct_UPackage__Script_AudioMixer();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ESourceManagerRenderThreadPhase *******************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase;
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static UEnum* ESourceManagerRenderThreadPhase_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase, (UObject*)Z_Construct_UPackage__Script_AudioMixer(), TEXT("ESourceManagerRenderThreadPhase"));
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}
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return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton;
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}
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template<> AUDIOMIXER_NON_ATTRIBUTED_API UEnum* StaticEnum<ESourceManagerRenderThreadPhase>()
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{
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return ESourceManagerRenderThreadPhase_StaticEnum();
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}
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struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Begin.Name", "ESourceManagerRenderThreadPhase::Begin" },
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{ "Comment", "// For diagnostics, keep track of what phase of updating the Source manager is in currently.\n" },
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{ "ComputeBusses.Name", "ESourceManagerRenderThreadPhase::ComputeBusses" },
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{ "Finished.Name", "ESourceManagerRenderThreadPhase::Finished" },
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{ "GenerateSrcAudio_WithBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses" },
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{ "GenerateSrcAudio_WithoutBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses" },
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{ "ModuleRelativePath", "Private/AudioMixerSourceManager.h" },
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{ "ProcessModulators.Name", "ESourceManagerRenderThreadPhase::ProcessModulators" },
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{ "PumpCmds.Name", "ESourceManagerRenderThreadPhase::PumpCmds" },
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{ "PumpMpscCmds.Name", "ESourceManagerRenderThreadPhase::PumpMpscCmds" },
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{ "RunScheduledRenderSteps.Name", "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps" },
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{ "SourceDataOverride_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed" },
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{ "SpatialInterface_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed" },
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{ "ToolTip", "For diagnostics, keep track of what phase of updating the Source manager is in currently." },
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{ "UpdateBusses.Name", "ESourceManagerRenderThreadPhase::UpdateBusses" },
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{ "UpdateGameThreadCopies.Name", "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies" },
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{ "UpdatePendingReleaseData.Name", "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ESourceManagerRenderThreadPhase::Begin", (int64)ESourceManagerRenderThreadPhase::Begin },
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{ "ESourceManagerRenderThreadPhase::PumpMpscCmds", (int64)ESourceManagerRenderThreadPhase::PumpMpscCmds },
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{ "ESourceManagerRenderThreadPhase::PumpCmds", (int64)ESourceManagerRenderThreadPhase::PumpCmds },
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{ "ESourceManagerRenderThreadPhase::ProcessModulators", (int64)ESourceManagerRenderThreadPhase::ProcessModulators },
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{ "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData", (int64)ESourceManagerRenderThreadPhase::UpdatePendingReleaseData },
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{ "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps", (int64)ESourceManagerRenderThreadPhase::RunScheduledRenderSteps },
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{ "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses },
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{ "ESourceManagerRenderThreadPhase::ComputeBusses", (int64)ESourceManagerRenderThreadPhase::ComputeBusses },
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{ "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses },
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{ "ESourceManagerRenderThreadPhase::UpdateBusses", (int64)ESourceManagerRenderThreadPhase::UpdateBusses },
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{ "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed },
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{ "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed },
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{ "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies", (int64)ESourceManagerRenderThreadPhase::UpdateGameThreadCopies },
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{ "ESourceManagerRenderThreadPhase::Finished", (int64)ESourceManagerRenderThreadPhase::Finished },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_AudioMixer,
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nullptr,
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"ESourceManagerRenderThreadPhase",
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"ESourceManagerRenderThreadPhase",
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Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase()
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{
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if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton, Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton;
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}
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// ********** End Enum ESourceManagerRenderThreadPhase *********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ ESourceManagerRenderThreadPhase_StaticEnum, TEXT("ESourceManagerRenderThreadPhase"), &Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3524066001U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_1746819876{
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TEXT("/Script/AudioMixer"),
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nullptr, 0,
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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