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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT/AudioMixerSourceManager.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AudioMixerSourceManager.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAudioMixerSourceManager() {}
// ********** Begin Cross Module References ********************************************************
AUDIOMIXER_API UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase();
UPackage* Z_Construct_UPackage__Script_AudioMixer();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ESourceManagerRenderThreadPhase *******************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase;
static UEnum* ESourceManagerRenderThreadPhase_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton)
{
Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase, (UObject*)Z_Construct_UPackage__Script_AudioMixer(), TEXT("ESourceManagerRenderThreadPhase"));
}
return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.OuterSingleton;
}
template<> AUDIOMIXER_NON_ATTRIBUTED_API UEnum* StaticEnum<ESourceManagerRenderThreadPhase>()
{
return ESourceManagerRenderThreadPhase_StaticEnum();
}
struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Begin.Name", "ESourceManagerRenderThreadPhase::Begin" },
{ "Comment", "// For diagnostics, keep track of what phase of updating the Source manager is in currently.\n" },
{ "ComputeBusses.Name", "ESourceManagerRenderThreadPhase::ComputeBusses" },
{ "Finished.Name", "ESourceManagerRenderThreadPhase::Finished" },
{ "GenerateSrcAudio_WithBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses" },
{ "GenerateSrcAudio_WithoutBusses.Name", "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses" },
{ "ModuleRelativePath", "Private/AudioMixerSourceManager.h" },
{ "ProcessModulators.Name", "ESourceManagerRenderThreadPhase::ProcessModulators" },
{ "PumpCmds.Name", "ESourceManagerRenderThreadPhase::PumpCmds" },
{ "PumpMpscCmds.Name", "ESourceManagerRenderThreadPhase::PumpMpscCmds" },
{ "RunScheduledRenderSteps.Name", "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps" },
{ "SourceDataOverride_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed" },
{ "SpatialInterface_OnAllSourcesProcessed.Name", "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed" },
{ "ToolTip", "For diagnostics, keep track of what phase of updating the Source manager is in currently." },
{ "UpdateBusses.Name", "ESourceManagerRenderThreadPhase::UpdateBusses" },
{ "UpdateGameThreadCopies.Name", "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies" },
{ "UpdatePendingReleaseData.Name", "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ESourceManagerRenderThreadPhase::Begin", (int64)ESourceManagerRenderThreadPhase::Begin },
{ "ESourceManagerRenderThreadPhase::PumpMpscCmds", (int64)ESourceManagerRenderThreadPhase::PumpMpscCmds },
{ "ESourceManagerRenderThreadPhase::PumpCmds", (int64)ESourceManagerRenderThreadPhase::PumpCmds },
{ "ESourceManagerRenderThreadPhase::ProcessModulators", (int64)ESourceManagerRenderThreadPhase::ProcessModulators },
{ "ESourceManagerRenderThreadPhase::UpdatePendingReleaseData", (int64)ESourceManagerRenderThreadPhase::UpdatePendingReleaseData },
{ "ESourceManagerRenderThreadPhase::RunScheduledRenderSteps", (int64)ESourceManagerRenderThreadPhase::RunScheduledRenderSteps },
{ "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithBusses },
{ "ESourceManagerRenderThreadPhase::ComputeBusses", (int64)ESourceManagerRenderThreadPhase::ComputeBusses },
{ "ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses", (int64)ESourceManagerRenderThreadPhase::GenerateSrcAudio_WithoutBusses },
{ "ESourceManagerRenderThreadPhase::UpdateBusses", (int64)ESourceManagerRenderThreadPhase::UpdateBusses },
{ "ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SpatialInterface_OnAllSourcesProcessed },
{ "ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed", (int64)ESourceManagerRenderThreadPhase::SourceDataOverride_OnAllSourcesProcessed },
{ "ESourceManagerRenderThreadPhase::UpdateGameThreadCopies", (int64)ESourceManagerRenderThreadPhase::UpdateGameThreadCopies },
{ "ESourceManagerRenderThreadPhase::Finished", (int64)ESourceManagerRenderThreadPhase::Finished },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_AudioMixer,
nullptr,
"ESourceManagerRenderThreadPhase",
"ESourceManagerRenderThreadPhase",
Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams), Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase()
{
if (!Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton, Z_Construct_UEnum_AudioMixer_ESourceManagerRenderThreadPhase_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase.InnerSingleton;
}
// ********** End Enum ESourceManagerRenderThreadPhase *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ESourceManagerRenderThreadPhase_StaticEnum, TEXT("ESourceManagerRenderThreadPhase"), &Z_Registration_Info_UEnum_ESourceManagerRenderThreadPhase, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3524066001U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_1746819876{
TEXT("/Script/AudioMixer"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AudioMixer_Private_AudioMixerSourceManager_h__Script_AudioMixer_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS