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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationWarpingRuntime/UHT/AnimNode_FootPlacement.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

128 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_FootPlacement.h"
#ifdef ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h
#error "AnimNode_FootPlacement.generated.h already included, missing '#pragma once' in AnimNode_FootPlacement.h"
#endif
#define ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FFootPlacementInterpolationSettings *******************************
struct Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_233_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacementInterpolationSettings;
// ********** End ScriptStruct FFootPlacementInterpolationSettings *********************************
// ********** Begin ScriptStruct FFootPlacementTraceSettings ***************************************
struct Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_279_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacementTraceSettings;
// ********** End ScriptStruct FFootPlacementTraceSettings *****************************************
// ********** Begin ScriptStruct FFootPlacementRootDefinition **************************************
struct Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_321_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacementRootDefinition;
// ********** End ScriptStruct FFootPlacementRootDefinition ****************************************
// ********** Begin ScriptStruct FFootPlacementPelvisSettings **************************************
struct Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_364_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacementPelvisSettings;
// ********** End ScriptStruct FFootPlacementPelvisSettings ****************************************
// ********** Begin ScriptStruct FFootPlacemenLegDefinition ****************************************
struct Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_417_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacemenLegDefinition;
// ********** End ScriptStruct FFootPlacemenLegDefinition ******************************************
// ********** Begin ScriptStruct FFootPlacementPlantSettings ***************************************
struct Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_456_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
struct FFootPlacementPlantSettings;
// ********** End ScriptStruct FFootPlacementPlantSettings *****************************************
// ********** Begin ScriptStruct FAnimNode_FootPlacement *******************************************
struct Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_525_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_FootPlacement;
// ********** End ScriptStruct FAnimNode_FootPlacement *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h
// ********** Begin Enum EFootPlacementLockType ****************************************************
#define FOREACH_ENUM_EFOOTPLACEMENTLOCKTYPE(op) \
op(EFootPlacementLockType::Unlocked) \
op(EFootPlacementLockType::PivotAroundBall) \
op(EFootPlacementLockType::PivotAroundAnkle) \
op(EFootPlacementLockType::LockRotation)
enum class EFootPlacementLockType : uint8;
template<> struct TIsUEnumClass<EFootPlacementLockType> { enum { Value = true }; };
template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EFootPlacementLockType>();
// ********** End Enum EFootPlacementLockType ******************************************************
// ********** Begin Enum EPelvisHeightMode *********************************************************
#define FOREACH_ENUM_EPELVISHEIGHTMODE(op) \
op(EPelvisHeightMode::AllLegs) \
op(EPelvisHeightMode::AllPlantedFeet) \
op(EPelvisHeightMode::FrontPlantedFeetUphill_FrontFeetDownhill)
enum class EPelvisHeightMode : uint8;
template<> struct TIsUEnumClass<EPelvisHeightMode> { enum { Value = true }; };
template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EPelvisHeightMode>();
// ********** End Enum EPelvisHeightMode ***********************************************************
// ********** Begin Enum EActorMovementCompensationMode ********************************************
#define FOREACH_ENUM_EACTORMOVEMENTCOMPENSATIONMODE(op) \
op(EActorMovementCompensationMode::ComponentSpace) \
op(EActorMovementCompensationMode::WorldSpace) \
op(EActorMovementCompensationMode::SuddenMotionOnly)
enum class EActorMovementCompensationMode : uint8;
template<> struct TIsUEnumClass<EActorMovementCompensationMode> { enum { Value = true }; };
template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorMovementCompensationMode>();
// ********** End Enum EActorMovementCompensationMode **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS