128 lines
7.0 KiB
C++
128 lines
7.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_FootPlacement.h"
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#ifdef ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h
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#error "AnimNode_FootPlacement.generated.h already included, missing '#pragma once' in AnimNode_FootPlacement.h"
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#endif
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#define ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFootPlacementInterpolationSettings *******************************
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struct Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_233_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacementInterpolationSettings;
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// ********** End ScriptStruct FFootPlacementInterpolationSettings *********************************
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// ********** Begin ScriptStruct FFootPlacementTraceSettings ***************************************
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struct Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_279_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacementTraceSettings;
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// ********** End ScriptStruct FFootPlacementTraceSettings *****************************************
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// ********** Begin ScriptStruct FFootPlacementRootDefinition **************************************
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struct Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_321_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacementRootDefinition;
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// ********** End ScriptStruct FFootPlacementRootDefinition ****************************************
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// ********** Begin ScriptStruct FFootPlacementPelvisSettings **************************************
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struct Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_364_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacementPelvisSettings;
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// ********** End ScriptStruct FFootPlacementPelvisSettings ****************************************
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// ********** Begin ScriptStruct FFootPlacemenLegDefinition ****************************************
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struct Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_417_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacemenLegDefinition;
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// ********** End ScriptStruct FFootPlacemenLegDefinition ******************************************
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// ********** Begin ScriptStruct FFootPlacementPlantSettings ***************************************
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struct Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_456_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FFootPlacementPlantSettings;
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// ********** End ScriptStruct FFootPlacementPlantSettings *****************************************
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// ********** Begin ScriptStruct FAnimNode_FootPlacement *******************************************
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struct Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics;
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#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_525_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics; \
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ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_FootPlacement;
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// ********** End ScriptStruct FAnimNode_FootPlacement *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h
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// ********** Begin Enum EFootPlacementLockType ****************************************************
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#define FOREACH_ENUM_EFOOTPLACEMENTLOCKTYPE(op) \
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op(EFootPlacementLockType::Unlocked) \
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op(EFootPlacementLockType::PivotAroundBall) \
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op(EFootPlacementLockType::PivotAroundAnkle) \
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op(EFootPlacementLockType::LockRotation)
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enum class EFootPlacementLockType : uint8;
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template<> struct TIsUEnumClass<EFootPlacementLockType> { enum { Value = true }; };
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template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EFootPlacementLockType>();
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// ********** End Enum EFootPlacementLockType ******************************************************
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// ********** Begin Enum EPelvisHeightMode *********************************************************
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#define FOREACH_ENUM_EPELVISHEIGHTMODE(op) \
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op(EPelvisHeightMode::AllLegs) \
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op(EPelvisHeightMode::AllPlantedFeet) \
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op(EPelvisHeightMode::FrontPlantedFeetUphill_FrontFeetDownhill)
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enum class EPelvisHeightMode : uint8;
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template<> struct TIsUEnumClass<EPelvisHeightMode> { enum { Value = true }; };
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template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EPelvisHeightMode>();
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// ********** End Enum EPelvisHeightMode ***********************************************************
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// ********** Begin Enum EActorMovementCompensationMode ********************************************
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#define FOREACH_ENUM_EACTORMOVEMENTCOMPENSATIONMODE(op) \
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op(EActorMovementCompensationMode::ComponentSpace) \
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op(EActorMovementCompensationMode::WorldSpace) \
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op(EActorMovementCompensationMode::SuddenMotionOnly)
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enum class EActorMovementCompensationMode : uint8;
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template<> struct TIsUEnumClass<EActorMovementCompensationMode> { enum { Value = true }; };
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template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EActorMovementCompensationMode>();
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// ********** End Enum EActorMovementCompensationMode **********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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