// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_FootPlacement.h" #ifdef ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h #error "AnimNode_FootPlacement.generated.h already included, missing '#pragma once' in AnimNode_FootPlacement.h" #endif #define ANIMATIONWARPINGRUNTIME_AnimNode_FootPlacement_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFootPlacementInterpolationSettings ******************************* struct Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_233_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacementInterpolationSettings_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacementInterpolationSettings; // ********** End ScriptStruct FFootPlacementInterpolationSettings ********************************* // ********** Begin ScriptStruct FFootPlacementTraceSettings *************************************** struct Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_279_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacementTraceSettings_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacementTraceSettings; // ********** End ScriptStruct FFootPlacementTraceSettings ***************************************** // ********** Begin ScriptStruct FFootPlacementRootDefinition ************************************** struct Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_321_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacementRootDefinition_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacementRootDefinition; // ********** End ScriptStruct FFootPlacementRootDefinition **************************************** // ********** Begin ScriptStruct FFootPlacementPelvisSettings ************************************** struct Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_364_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacementPelvisSettings_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacementPelvisSettings; // ********** End ScriptStruct FFootPlacementPelvisSettings **************************************** // ********** Begin ScriptStruct FFootPlacemenLegDefinition **************************************** struct Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_417_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacemenLegDefinition_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacemenLegDefinition; // ********** End ScriptStruct FFootPlacemenLegDefinition ****************************************** // ********** Begin ScriptStruct FFootPlacementPlantSettings *************************************** struct Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_456_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFootPlacementPlantSettings_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FFootPlacementPlantSettings; // ********** End ScriptStruct FFootPlacementPlantSettings ***************************************** // ********** Begin ScriptStruct FAnimNode_FootPlacement ******************************************* struct Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h_525_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_FootPlacement_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_FootPlacement; // ********** End ScriptStruct FAnimNode_FootPlacement ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_FootPlacement_h // ********** Begin Enum EFootPlacementLockType **************************************************** #define FOREACH_ENUM_EFOOTPLACEMENTLOCKTYPE(op) \ op(EFootPlacementLockType::Unlocked) \ op(EFootPlacementLockType::PivotAroundBall) \ op(EFootPlacementLockType::PivotAroundAnkle) \ op(EFootPlacementLockType::LockRotation) enum class EFootPlacementLockType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFootPlacementLockType ****************************************************** // ********** Begin Enum EPelvisHeightMode ********************************************************* #define FOREACH_ENUM_EPELVISHEIGHTMODE(op) \ op(EPelvisHeightMode::AllLegs) \ op(EPelvisHeightMode::AllPlantedFeet) \ op(EPelvisHeightMode::FrontPlantedFeetUphill_FrontFeetDownhill) enum class EPelvisHeightMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPelvisHeightMode *********************************************************** // ********** Begin Enum EActorMovementCompensationMode ******************************************** #define FOREACH_ENUM_EACTORMOVEMENTCOMPENSATIONMODE(op) \ op(EActorMovementCompensationMode::ComponentSpace) \ op(EActorMovementCompensationMode::WorldSpace) \ op(EActorMovementCompensationMode::SuddenMotionOnly) enum class EActorMovementCompensationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EActorMovementCompensationMode ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS