56 lines
2.5 KiB
C++
56 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_SplineIK.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h
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#error "AnimNode_SplineIK.generated.h already included, missing '#pragma once' in AnimNode_SplineIK.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSplineIKCachedBoneData *******************************************
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struct Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_27_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FSplineIKCachedBoneData;
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// ********** End ScriptStruct FSplineIKCachedBoneData *********************************************
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// ********** Begin ScriptStruct FAnimNode_SplineIK ************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_SplineIK;
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// ********** End ScriptStruct FAnimNode_SplineIK **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h
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// ********** Begin Enum ESplineBoneAxis ***********************************************************
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#define FOREACH_ENUM_ESPLINEBONEAXIS(op) \
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op(ESplineBoneAxis::None) \
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op(ESplineBoneAxis::X) \
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op(ESplineBoneAxis::Y) \
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op(ESplineBoneAxis::Z)
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enum class ESplineBoneAxis : uint8;
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template<> struct TIsUEnumClass<ESplineBoneAxis> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplineBoneAxis>();
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// ********** End Enum ESplineBoneAxis *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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