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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_SplineIK.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

56 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_SplineIK.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h
#error "AnimNode_SplineIK.generated.h already included, missing '#pragma once' in AnimNode_SplineIK.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSplineIKCachedBoneData *******************************************
struct Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FSplineIKCachedBoneData;
// ********** End ScriptStruct FSplineIKCachedBoneData *********************************************
// ********** Begin ScriptStruct FAnimNode_SplineIK ************************************************
struct Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_SplineIK;
// ********** End ScriptStruct FAnimNode_SplineIK **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h
// ********** Begin Enum ESplineBoneAxis ***********************************************************
#define FOREACH_ENUM_ESPLINEBONEAXIS(op) \
op(ESplineBoneAxis::None) \
op(ESplineBoneAxis::X) \
op(ESplineBoneAxis::Y) \
op(ESplineBoneAxis::Z)
enum class ESplineBoneAxis : uint8;
template<> struct TIsUEnumClass<ESplineBoneAxis> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplineBoneAxis>();
// ********** End Enum ESplineBoneAxis *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS