// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_SplineIK.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h #error "AnimNode_SplineIK.generated.h already included, missing '#pragma once' in AnimNode_SplineIK.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_SplineIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSplineIKCachedBoneData ******************************************* struct Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSplineIKCachedBoneData_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FSplineIKCachedBoneData; // ********** End ScriptStruct FSplineIKCachedBoneData ********************************************* // ********** Begin ScriptStruct FAnimNode_SplineIK ************************************************ struct Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SplineIK_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_SplineIK; // ********** End ScriptStruct FAnimNode_SplineIK ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_SplineIK_h // ********** Begin Enum ESplineBoneAxis *********************************************************** #define FOREACH_ENUM_ESPLINEBONEAXIS(op) \ op(ESplineBoneAxis::None) \ op(ESplineBoneAxis::X) \ op(ESplineBoneAxis::Y) \ op(ESplineBoneAxis::Z) enum class ESplineBoneAxis : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESplineBoneAxis ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS