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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_Constraint.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

54 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_Constraint.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_Constraint_generated_h
#error "AnimNode_Constraint.generated.h already included, missing '#pragma once' in AnimNode_Constraint.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_Constraint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FConstraint *******************************************************
struct Z_Construct_UScriptStruct_FConstraint_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h_28_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FConstraint_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FConstraint;
// ********** End ScriptStruct FConstraint *********************************************************
// ********** Begin ScriptStruct FAnimNode_Constraint **********************************************
struct Z_Construct_UScriptStruct_FAnimNode_Constraint_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h_77_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_Constraint_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_Constraint;
// ********** End ScriptStruct FAnimNode_Constraint ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h
// ********** Begin Enum EConstraintOffsetOption ***************************************************
#define FOREACH_ENUM_ECONSTRAINTOFFSETOPTION(op) \
op(EConstraintOffsetOption::None) \
op(EConstraintOffsetOption::Offset_RefPose)
enum class EConstraintOffsetOption : uint8;
template<> struct TIsUEnumClass<EConstraintOffsetOption> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EConstraintOffsetOption>();
// ********** End Enum EConstraintOffsetOption *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS