// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_Constraint.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_Constraint_generated_h #error "AnimNode_Constraint.generated.h already included, missing '#pragma once' in AnimNode_Constraint.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_Constraint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FConstraint ******************************************************* struct Z_Construct_UScriptStruct_FConstraint_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraint_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FConstraint; // ********** End ScriptStruct FConstraint ********************************************************* // ********** Begin ScriptStruct FAnimNode_Constraint ********************************************** struct Z_Construct_UScriptStruct_FAnimNode_Constraint_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h_77_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_Constraint_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_Constraint; // ********** End ScriptStruct FAnimNode_Constraint ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Constraint_h // ********** Begin Enum EConstraintOffsetOption *************************************************** #define FOREACH_ENUM_ECONSTRAINTOFFSETOPTION(op) \ op(EConstraintOffsetOption::None) \ op(EConstraintOffsetOption::Offset_RefPose) enum class EConstraintOffsetOption : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EConstraintOffsetOption ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS