34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Actions/PawnAction_Move.h"
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#ifdef AIMODULE_PawnAction_Move_generated_h
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#error "PawnAction_Move.generated.h already included, missing '#pragma once' in PawnAction_Move.h"
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#endif
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#define AIMODULE_PawnAction_Move_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Actions_PawnAction_Move_h
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// ********** Begin Enum EPawnActionMoveMode *******************************************************
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#define FOREACH_ENUM_EPAWNACTIONMOVEMODE(op) \
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op(EPawnActionMoveMode::UsePathfinding) \
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op(EPawnActionMoveMode::StraightLine)
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namespace EPawnActionMoveMode { enum Type : int; }
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template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPawnActionMoveMode::Type>();
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// ********** End Enum EPawnActionMoveMode *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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