// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Actions/PawnAction_Move.h" #ifdef AIMODULE_PawnAction_Move_generated_h #error "PawnAction_Move.generated.h already included, missing '#pragma once' in PawnAction_Move.h" #endif #define AIMODULE_PawnAction_Move_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Actions_PawnAction_Move_h // ********** Begin Enum EPawnActionMoveMode ******************************************************* #define FOREACH_ENUM_EPAWNACTIONMOVEMODE(op) \ op(EPawnActionMoveMode::UsePathfinding) \ op(EPawnActionMoveMode::StraightLine) namespace EPawnActionMoveMode { enum Type : int; } template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPawnActionMoveMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS