Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BehaviorTreeComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

351 lines
25 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BehaviorTree/BehaviorTreeComponent.h"
#include "GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBehaviorTreeComponent() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTree_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent();
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UBrainComponent();
AIMODULE_API UClass* Z_Construct_UClass_UBTNode_NoRegister();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBehaviorTreeComponent Function AddCooldownTagDuration *******************
struct Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics
{
struct BehaviorTreeComponent_eventAddCooldownTagDuration_Parms
{
FGameplayTag CooldownTag;
float CooldownDuration;
bool bAddToExistingDuration;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Logic" },
{ "Comment", "/** add to the cooldown tag's duration */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
{ "ToolTip", "add to the cooldown tag's duration" },
};
#endif // WITH_METADATA
// ********** Begin Function AddCooldownTagDuration constinit property declarations ****************
static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CooldownDuration;
static void NewProp_bAddToExistingDuration_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddToExistingDuration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AddCooldownTagDuration constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AddCooldownTagDuration Property Definitions ***************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration = { "CooldownDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownDuration), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit(void* Obj)
{
((BehaviorTreeComponent_eventAddCooldownTagDuration_Parms*)Obj)->bAddToExistingDuration = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration = { "bAddToExistingDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms), &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers) < 2048);
// ********** End Function AddCooldownTagDuration Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "AddCooldownTagDuration", Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBehaviorTreeComponent::execAddCooldownTagDuration)
{
P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag);
P_GET_PROPERTY(FFloatProperty,Z_Param_CooldownDuration);
P_GET_UBOOL(Z_Param_bAddToExistingDuration);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->AddCooldownTagDuration(Z_Param_CooldownTag,Z_Param_CooldownDuration,Z_Param_bAddToExistingDuration);
P_NATIVE_END;
}
// ********** End Class UBehaviorTreeComponent Function AddCooldownTagDuration *********************
// ********** Begin Class UBehaviorTreeComponent Function GetTagCooldownEndTime ********************
struct Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics
{
struct BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms
{
FGameplayTag CooldownTag;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Logic" },
{ "Comment", "/** @return the cooldown tag end time, 0.0f if CooldownTag is not found */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
{ "ToolTip", "@return the cooldown tag end time, 0.0f if CooldownTag is not found" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTagCooldownEndTime constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTagCooldownEndTime constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTagCooldownEndTime Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers) < 2048);
// ********** End Function GetTagCooldownEndTime Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "GetTagCooldownEndTime", Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBehaviorTreeComponent::execGetTagCooldownEndTime)
{
P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=P_THIS->GetTagCooldownEndTime(Z_Param_CooldownTag);
P_NATIVE_END;
}
// ********** End Class UBehaviorTreeComponent Function GetTagCooldownEndTime **********************
// ********** Begin Class UBehaviorTreeComponent Function SetDynamicSubtree ************************
struct Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics
{
struct BehaviorTreeComponent_eventSetDynamicSubtree_Parms
{
FGameplayTag InjectTag;
UBehaviorTree* BehaviorAsset;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AI|Logic" },
{ "Comment", "/** assign subtree to RunBehaviorDynamic task specified by tag. */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
{ "ToolTip", "assign subtree to RunBehaviorDynamic task specified by tag." },
};
#endif // WITH_METADATA
// ********** Begin Function SetDynamicSubtree constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_InjectTag;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BehaviorAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetDynamicSubtree constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetDynamicSubtree Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag = { "InjectTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, InjectTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset = { "BehaviorAsset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, BehaviorAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers) < 2048);
// ********** End Function SetDynamicSubtree Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "SetDynamicSubtree", Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBehaviorTreeComponent::execSetDynamicSubtree)
{
P_GET_STRUCT(FGameplayTag,Z_Param_InjectTag);
P_GET_OBJECT(UBehaviorTree,Z_Param_BehaviorAsset);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetDynamicSubtree(Z_Param_InjectTag,Z_Param_BehaviorAsset);
P_NATIVE_END;
}
// ********** End Class UBehaviorTreeComponent Function SetDynamicSubtree **************************
// ********** Begin Class UBehaviorTreeComponent ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBehaviorTreeComponent;
UClass* UBehaviorTreeComponent::GetPrivateStaticClass()
{
using TClass = UBehaviorTreeComponent;
if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BehaviorTreeComponent"),
Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton,
StaticRegisterNativesUBehaviorTreeComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister()
{
return UBehaviorTreeComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBehaviorTreeComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "AI" },
{ "HideCategories", "Sockets Collision" },
{ "IncludePath", "BehaviorTree/BehaviorTreeComponent.h" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeInstances_MetaData[] = {
{ "Comment", "/** instanced nodes */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
{ "ToolTip", "instanced nodes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultBehaviorTreeAsset_MetaData[] = {
{ "Category", "AI" },
{ "Comment", "/** data asset defining the tree */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
{ "ToolTip", "data asset defining the tree" },
};
#endif // WITH_METADATA
// ********** Begin Class UBehaviorTreeComponent constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_NodeInstances_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_NodeInstances;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultBehaviorTreeAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBehaviorTreeComponent constinit property declarations *********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AddCooldownTagDuration"), .Pointer = &UBehaviorTreeComponent::execAddCooldownTagDuration },
{ .NameUTF8 = UTF8TEXT("GetTagCooldownEndTime"), .Pointer = &UBehaviorTreeComponent::execGetTagCooldownEndTime },
{ .NameUTF8 = UTF8TEXT("SetDynamicSubtree"), .Pointer = &UBehaviorTreeComponent::execSetDynamicSubtree },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration, "AddCooldownTagDuration" }, // 3718847640
{ &Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime, "GetTagCooldownEndTime" }, // 3112759788
{ &Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree, "SetDynamicSubtree" }, // 1601135180
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBehaviorTreeComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBehaviorTreeComponent_Statics
// ********** Begin Class UBehaviorTreeComponent Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner = { "NodeInstances", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UBTNode_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances = { "NodeInstances", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, NodeInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeInstances_MetaData), NewProp_NodeInstances_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset = { "DefaultBehaviorTreeAsset", nullptr, (EPropertyFlags)0x0124080000010005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, DefaultBehaviorTreeAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultBehaviorTreeAsset_MetaData), NewProp_DefaultBehaviorTreeAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers) < 2048);
// ********** End Class UBehaviorTreeComponent Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBrainComponent,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams = {
&UBehaviorTreeComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams)
};
void UBehaviorTreeComponent::StaticRegisterNativesUBehaviorTreeComponent()
{
UClass* Class = UBehaviorTreeComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UBehaviorTreeComponent()
{
if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton, Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton;
}
UBehaviorTreeComponent::~UBehaviorTreeComponent() {}
// ********** End Class UBehaviorTreeComponent *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBehaviorTreeComponent, UBehaviorTreeComponent::StaticClass, TEXT("UBehaviorTreeComponent"), &Z_Registration_Info_UClass_UBehaviorTreeComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBehaviorTreeComponent), 1858700489U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_3223537709{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS