351 lines
25 KiB
C++
351 lines
25 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "BehaviorTree/BehaviorTreeComponent.h"
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#include "GameplayTagContainer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeBehaviorTreeComponent() {}
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// ********** Begin Cross Module References ********************************************************
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AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTree_NoRegister();
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AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent();
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AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister();
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AIMODULE_API UClass* Z_Construct_UClass_UBrainComponent();
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AIMODULE_API UClass* Z_Construct_UClass_UBTNode_NoRegister();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
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UPackage* Z_Construct_UPackage__Script_AIModule();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UBehaviorTreeComponent Function AddCooldownTagDuration *******************
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struct Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics
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{
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struct BehaviorTreeComponent_eventAddCooldownTagDuration_Parms
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{
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FGameplayTag CooldownTag;
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float CooldownDuration;
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bool bAddToExistingDuration;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "AI|Logic" },
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{ "Comment", "/** add to the cooldown tag's duration */" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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{ "ToolTip", "add to the cooldown tag's duration" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AddCooldownTagDuration constinit property declarations ****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_CooldownDuration;
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static void NewProp_bAddToExistingDuration_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddToExistingDuration;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function AddCooldownTagDuration constinit property declarations ******************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function AddCooldownTagDuration Property Definitions ***************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration = { "CooldownDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownDuration), METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit(void* Obj)
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{
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((BehaviorTreeComponent_eventAddCooldownTagDuration_Parms*)Obj)->bAddToExistingDuration = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration = { "bAddToExistingDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms), &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers) < 2048);
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// ********** End Function AddCooldownTagDuration Property Definitions *****************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "AddCooldownTagDuration", Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UBehaviorTreeComponent::execAddCooldownTagDuration)
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{
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P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag);
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P_GET_PROPERTY(FFloatProperty,Z_Param_CooldownDuration);
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P_GET_UBOOL(Z_Param_bAddToExistingDuration);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->AddCooldownTagDuration(Z_Param_CooldownTag,Z_Param_CooldownDuration,Z_Param_bAddToExistingDuration);
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P_NATIVE_END;
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}
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// ********** End Class UBehaviorTreeComponent Function AddCooldownTagDuration *********************
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// ********** Begin Class UBehaviorTreeComponent Function GetTagCooldownEndTime ********************
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struct Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics
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{
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struct BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms
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{
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FGameplayTag CooldownTag;
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double ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "AI|Logic" },
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{ "Comment", "/** @return the cooldown tag end time, 0.0f if CooldownTag is not found */" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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{ "ToolTip", "@return the cooldown tag end time, 0.0f if CooldownTag is not found" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetTagCooldownEndTime constinit property declarations *****************
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static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag;
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static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetTagCooldownEndTime constinit property declarations *******************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetTagCooldownEndTime Property Definitions ****************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
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const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers) < 2048);
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// ********** End Function GetTagCooldownEndTime Property Definitions ******************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "GetTagCooldownEndTime", Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UBehaviorTreeComponent::execGetTagCooldownEndTime)
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{
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P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(double*)Z_Param__Result=P_THIS->GetTagCooldownEndTime(Z_Param_CooldownTag);
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P_NATIVE_END;
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}
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// ********** End Class UBehaviorTreeComponent Function GetTagCooldownEndTime **********************
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// ********** Begin Class UBehaviorTreeComponent Function SetDynamicSubtree ************************
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struct Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics
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{
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struct BehaviorTreeComponent_eventSetDynamicSubtree_Parms
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{
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FGameplayTag InjectTag;
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UBehaviorTree* BehaviorAsset;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "AI|Logic" },
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{ "Comment", "/** assign subtree to RunBehaviorDynamic task specified by tag. */" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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{ "ToolTip", "assign subtree to RunBehaviorDynamic task specified by tag." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function SetDynamicSubtree constinit property declarations *********************
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static const UECodeGen_Private::FStructPropertyParams NewProp_InjectTag;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_BehaviorAsset;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function SetDynamicSubtree constinit property declarations ***********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function SetDynamicSubtree Property Definitions ********************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag = { "InjectTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, InjectTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset = { "BehaviorAsset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, BehaviorAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers) < 2048);
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// ********** End Function SetDynamicSubtree Property Definitions **********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "SetDynamicSubtree", Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UBehaviorTreeComponent::execSetDynamicSubtree)
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{
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P_GET_STRUCT(FGameplayTag,Z_Param_InjectTag);
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P_GET_OBJECT(UBehaviorTree,Z_Param_BehaviorAsset);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->SetDynamicSubtree(Z_Param_InjectTag,Z_Param_BehaviorAsset);
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P_NATIVE_END;
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}
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// ********** End Class UBehaviorTreeComponent Function SetDynamicSubtree **************************
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// ********** Begin Class UBehaviorTreeComponent ***************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UBehaviorTreeComponent;
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UClass* UBehaviorTreeComponent::GetPrivateStaticClass()
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{
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using TClass = UBehaviorTreeComponent;
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if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("BehaviorTreeComponent"),
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Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton,
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StaticRegisterNativesUBehaviorTreeComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister()
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{
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return UBehaviorTreeComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UBehaviorTreeComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintSpawnableComponent", "" },
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{ "ClassGroupNames", "AI" },
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{ "HideCategories", "Sockets Collision" },
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{ "IncludePath", "BehaviorTree/BehaviorTreeComponent.h" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeInstances_MetaData[] = {
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{ "Comment", "/** instanced nodes */" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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{ "ToolTip", "instanced nodes" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultBehaviorTreeAsset_MetaData[] = {
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{ "Category", "AI" },
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{ "Comment", "/** data asset defining the tree */" },
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{ "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" },
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{ "ToolTip", "data asset defining the tree" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UBehaviorTreeComponent constinit property declarations *******************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_NodeInstances_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_NodeInstances;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultBehaviorTreeAsset;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UBehaviorTreeComponent constinit property declarations *********************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("AddCooldownTagDuration"), .Pointer = &UBehaviorTreeComponent::execAddCooldownTagDuration },
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{ .NameUTF8 = UTF8TEXT("GetTagCooldownEndTime"), .Pointer = &UBehaviorTreeComponent::execGetTagCooldownEndTime },
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{ .NameUTF8 = UTF8TEXT("SetDynamicSubtree"), .Pointer = &UBehaviorTreeComponent::execSetDynamicSubtree },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration, "AddCooldownTagDuration" }, // 3718847640
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{ &Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime, "GetTagCooldownEndTime" }, // 3112759788
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{ &Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree, "SetDynamicSubtree" }, // 1601135180
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UBehaviorTreeComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UBehaviorTreeComponent_Statics
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// ********** Begin Class UBehaviorTreeComponent Property Definitions ******************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner = { "NodeInstances", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UBTNode_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances = { "NodeInstances", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, NodeInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeInstances_MetaData), NewProp_NodeInstances_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset = { "DefaultBehaviorTreeAsset", nullptr, (EPropertyFlags)0x0124080000010005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, DefaultBehaviorTreeAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultBehaviorTreeAsset_MetaData), NewProp_DefaultBehaviorTreeAsset_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner,
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|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances,
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|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset,
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|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers) < 2048);
|
|
// ********** End Class UBehaviorTreeComponent Property Definitions ********************************
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|
UObject* (*const Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UBrainComponent,
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|
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
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|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams = {
|
|
&UBehaviorTreeComponent::StaticClass,
|
|
"Engine",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
FuncInfo,
|
|
Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers),
|
|
0,
|
|
0x00A800A4u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams)
|
|
};
|
|
void UBehaviorTreeComponent::StaticRegisterNativesUBehaviorTreeComponent()
|
|
{
|
|
UClass* Class = UBehaviorTreeComponent::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_UBehaviorTreeComponent()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton, Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton;
|
|
}
|
|
UBehaviorTreeComponent::~UBehaviorTreeComponent() {}
|
|
// ********** End Class UBehaviorTreeComponent *****************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UBehaviorTreeComponent, UBehaviorTreeComponent::StaticClass, TEXT("UBehaviorTreeComponent"), &Z_Registration_Info_UClass_UBehaviorTreeComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBehaviorTreeComponent), 1858700489U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_3223537709{
|
|
TEXT("/Script/AIModule"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|