// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BehaviorTree/BehaviorTreeComponent.h" #include "GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBehaviorTreeComponent() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTree_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent(); AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBrainComponent(); AIMODULE_API UClass* Z_Construct_UClass_UBTNode_NoRegister(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UBehaviorTreeComponent Function AddCooldownTagDuration ******************* struct Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics { struct BehaviorTreeComponent_eventAddCooldownTagDuration_Parms { FGameplayTag CooldownTag; float CooldownDuration; bool bAddToExistingDuration; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Logic" }, { "Comment", "/** add to the cooldown tag's duration */" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, { "ToolTip", "add to the cooldown tag's duration" }, }; #endif // WITH_METADATA // ********** Begin Function AddCooldownTagDuration constinit property declarations **************** static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag; static const UECodeGen_Private::FFloatPropertyParams NewProp_CooldownDuration; static void NewProp_bAddToExistingDuration_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddToExistingDuration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function AddCooldownTagDuration constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function AddCooldownTagDuration Property Definitions *************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration = { "CooldownDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms, CooldownDuration), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit(void* Obj) { ((BehaviorTreeComponent_eventAddCooldownTagDuration_Parms*)Obj)->bAddToExistingDuration = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration = { "bAddToExistingDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BehaviorTreeComponent_eventAddCooldownTagDuration_Parms), &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_CooldownDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::NewProp_bAddToExistingDuration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers) < 2048); // ********** End Function AddCooldownTagDuration Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "AddCooldownTagDuration", Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::BehaviorTreeComponent_eventAddCooldownTagDuration_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBehaviorTreeComponent::execAddCooldownTagDuration) { P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag); P_GET_PROPERTY(FFloatProperty,Z_Param_CooldownDuration); P_GET_UBOOL(Z_Param_bAddToExistingDuration); P_FINISH; P_NATIVE_BEGIN; P_THIS->AddCooldownTagDuration(Z_Param_CooldownTag,Z_Param_CooldownDuration,Z_Param_bAddToExistingDuration); P_NATIVE_END; } // ********** End Class UBehaviorTreeComponent Function AddCooldownTagDuration ********************* // ********** Begin Class UBehaviorTreeComponent Function GetTagCooldownEndTime ******************** struct Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics { struct BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms { FGameplayTag CooldownTag; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Logic" }, { "Comment", "/** @return the cooldown tag end time, 0.0f if CooldownTag is not found */" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, { "ToolTip", "@return the cooldown tag end time, 0.0f if CooldownTag is not found" }, }; #endif // WITH_METADATA // ********** Begin Function GetTagCooldownEndTime constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_CooldownTag; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTagCooldownEndTime constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTagCooldownEndTime Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag = { "CooldownTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, CooldownTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_CooldownTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers) < 2048); // ********** End Function GetTagCooldownEndTime Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "GetTagCooldownEndTime", Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::BehaviorTreeComponent_eventGetTagCooldownEndTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBehaviorTreeComponent::execGetTagCooldownEndTime) { P_GET_STRUCT(FGameplayTag,Z_Param_CooldownTag); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=P_THIS->GetTagCooldownEndTime(Z_Param_CooldownTag); P_NATIVE_END; } // ********** End Class UBehaviorTreeComponent Function GetTagCooldownEndTime ********************** // ********** Begin Class UBehaviorTreeComponent Function SetDynamicSubtree ************************ struct Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics { struct BehaviorTreeComponent_eventSetDynamicSubtree_Parms { FGameplayTag InjectTag; UBehaviorTree* BehaviorAsset; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Logic" }, { "Comment", "/** assign subtree to RunBehaviorDynamic task specified by tag. */" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, { "ToolTip", "assign subtree to RunBehaviorDynamic task specified by tag." }, }; #endif // WITH_METADATA // ********** Begin Function SetDynamicSubtree constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_InjectTag; static const UECodeGen_Private::FObjectPropertyParams NewProp_BehaviorAsset; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetDynamicSubtree constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetDynamicSubtree Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag = { "InjectTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, InjectTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 517357616 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset = { "BehaviorAsset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BehaviorTreeComponent_eventSetDynamicSubtree_Parms, BehaviorAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_InjectTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::NewProp_BehaviorAsset, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers) < 2048); // ********** End Function SetDynamicSubtree Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBehaviorTreeComponent, nullptr, "SetDynamicSubtree", Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::BehaviorTreeComponent_eventSetDynamicSubtree_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBehaviorTreeComponent::execSetDynamicSubtree) { P_GET_STRUCT(FGameplayTag,Z_Param_InjectTag); P_GET_OBJECT(UBehaviorTree,Z_Param_BehaviorAsset); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetDynamicSubtree(Z_Param_InjectTag,Z_Param_BehaviorAsset); P_NATIVE_END; } // ********** End Class UBehaviorTreeComponent Function SetDynamicSubtree ************************** // ********** Begin Class UBehaviorTreeComponent *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBehaviorTreeComponent; UClass* UBehaviorTreeComponent::GetPrivateStaticClass() { using TClass = UBehaviorTreeComponent; if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BehaviorTreeComponent"), Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton, StaticRegisterNativesUBehaviorTreeComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBehaviorTreeComponent.InnerSingleton; } UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister() { return UBehaviorTreeComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBehaviorTreeComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "ClassGroupNames", "AI" }, { "HideCategories", "Sockets Collision" }, { "IncludePath", "BehaviorTree/BehaviorTreeComponent.h" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NodeInstances_MetaData[] = { { "Comment", "/** instanced nodes */" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, { "ToolTip", "instanced nodes" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultBehaviorTreeAsset_MetaData[] = { { "Category", "AI" }, { "Comment", "/** data asset defining the tree */" }, { "ModuleRelativePath", "Classes/BehaviorTree/BehaviorTreeComponent.h" }, { "ToolTip", "data asset defining the tree" }, }; #endif // WITH_METADATA // ********** Begin Class UBehaviorTreeComponent constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_NodeInstances_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_NodeInstances; static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultBehaviorTreeAsset; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBehaviorTreeComponent constinit property declarations ********************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("AddCooldownTagDuration"), .Pointer = &UBehaviorTreeComponent::execAddCooldownTagDuration }, { .NameUTF8 = UTF8TEXT("GetTagCooldownEndTime"), .Pointer = &UBehaviorTreeComponent::execGetTagCooldownEndTime }, { .NameUTF8 = UTF8TEXT("SetDynamicSubtree"), .Pointer = &UBehaviorTreeComponent::execSetDynamicSubtree }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UBehaviorTreeComponent_AddCooldownTagDuration, "AddCooldownTagDuration" }, // 3718847640 { &Z_Construct_UFunction_UBehaviorTreeComponent_GetTagCooldownEndTime, "GetTagCooldownEndTime" }, // 3112759788 { &Z_Construct_UFunction_UBehaviorTreeComponent_SetDynamicSubtree, "SetDynamicSubtree" }, // 1601135180 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBehaviorTreeComponent_Statics // ********** Begin Class UBehaviorTreeComponent Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner = { "NodeInstances", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UBTNode_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances = { "NodeInstances", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, NodeInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NodeInstances_MetaData), NewProp_NodeInstances_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset = { "DefaultBehaviorTreeAsset", nullptr, (EPropertyFlags)0x0124080000010005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBehaviorTreeComponent, DefaultBehaviorTreeAsset), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultBehaviorTreeAsset_MetaData), NewProp_DefaultBehaviorTreeAsset_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_NodeInstances, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBehaviorTreeComponent_Statics::NewProp_DefaultBehaviorTreeAsset, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers) < 2048); // ********** End Class UBehaviorTreeComponent Property Definitions ******************************** UObject* (*const Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBrainComponent, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams = { &UBehaviorTreeComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UBehaviorTreeComponent_Statics::Class_MetaDataParams) }; void UBehaviorTreeComponent::StaticRegisterNativesUBehaviorTreeComponent() { UClass* Class = UBehaviorTreeComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBehaviorTreeComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UBehaviorTreeComponent() { if (!Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton, Z_Construct_UClass_UBehaviorTreeComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UBehaviorTreeComponent.OuterSingleton; } UBehaviorTreeComponent::~UBehaviorTreeComponent() {} // ********** End Class UBehaviorTreeComponent ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBehaviorTreeComponent, UBehaviorTreeComponent::StaticClass, TEXT("UBehaviorTreeComponent"), &Z_Registration_Info_UClass_UBehaviorTreeComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBehaviorTreeComponent), 1858700489U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_3223537709{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeComponent_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS