174 lines
12 KiB
C++
174 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
#include "UObject/GeneratedCppIncludes.h"
|
|
#include "BehaviorTree/Tasks/BTTask_PlayAnimation.h"
|
|
#include "BehaviorTree/ValueOrBBKey.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
|
|
void EmptyLinkFunctionForGeneratedCodeBTTask_PlayAnimation() {}
|
|
|
|
// ********** Begin Cross Module References ********************************************************
|
|
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister();
|
|
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation();
|
|
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister();
|
|
AIMODULE_API UClass* Z_Construct_UClass_UBTTaskNode();
|
|
AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Bool();
|
|
AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Object();
|
|
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
|
|
UPackage* Z_Construct_UPackage__Script_AIModule();
|
|
// ********** End Cross Module References **********************************************************
|
|
|
|
// ********** Begin Class UBTTask_PlayAnimation ****************************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UBTTask_PlayAnimation;
|
|
UClass* UBTTask_PlayAnimation::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UBTTask_PlayAnimation;
|
|
if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("BTTask_PlayAnimation"),
|
|
Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton,
|
|
StaticRegisterNativesUBTTask_PlayAnimation,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister()
|
|
{
|
|
return UBTTask_PlayAnimation::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "Comment", "/**\n *\x09Play indicated AnimationAsset on Pawn controlled by BT \n *\x09Note that this node is generic and is handing multiple special cases,\n *\x09If you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)\n */" },
|
|
{ "IncludePath", "BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
{ "ToolTip", "Play indicated AnimationAsset on Pawn controlled by BT\nNote that this node is generic and is handing multiple special cases,\nIf you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimationToPlay_MetaData[] = {
|
|
{ "Category", "Node" },
|
|
{ "Comment", "/** Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling */" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
{ "ToolTip", "Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
|
|
{ "Category", "Node" },
|
|
{ "DisplayName", "Looping" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNonBlocking_MetaData[] = {
|
|
{ "Category", "Node" },
|
|
{ "Comment", "/** if true the task will just trigger the animation and instantly finish. Fire and Forget. */" },
|
|
{ "DisplayName", "NonBlocking" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
{ "ToolTip", "if true the task will just trigger the animation and instantly finish. Fire and Forget." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MyOwnerComp_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedSkelMesh_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UBTTask_PlayAnimation constinit property declarations ********************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationToPlay;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_bLooping;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_bNonBlocking;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_MyOwnerComp;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedSkelMesh;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UBTTask_PlayAnimation constinit property declarations **********************
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UBTTask_PlayAnimation>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics
|
|
|
|
// ********** Begin Class UBTTask_PlayAnimation Property Definitions *******************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay = { "AnimationToPlay", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, AnimationToPlay), Z_Construct_UScriptStruct_FValueOrBBKey_Object, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimationToPlay_MetaData), NewProp_AnimationToPlay_MetaData) }; // 324230224
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bLooping), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) }; // 54755339
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking = { "bNonBlocking", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bNonBlocking), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNonBlocking_MetaData), NewProp_bNonBlocking_MetaData) }; // 54755339
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp = { "MyOwnerComp", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, MyOwnerComp), Z_Construct_UClass_UBehaviorTreeComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MyOwnerComp_MetaData), NewProp_MyOwnerComp_MetaData) };
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh = { "CachedSkelMesh", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, CachedSkelMesh), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedSkelMesh_MetaData), NewProp_CachedSkelMesh_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers) < 2048);
|
|
// ********** End Class UBTTask_PlayAnimation Property Definitions *********************************
|
|
UObject* (*const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UBTTaskNode,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams = {
|
|
&UBTTask_PlayAnimation::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers),
|
|
0,
|
|
0x008800A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams), Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams)
|
|
};
|
|
void UBTTask_PlayAnimation::StaticRegisterNativesUBTTask_PlayAnimation()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UBTTask_PlayAnimation()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton, Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBTTask_PlayAnimation);
|
|
UBTTask_PlayAnimation::~UBTTask_PlayAnimation() {}
|
|
// ********** End Class UBTTask_PlayAnimation ******************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UBTTask_PlayAnimation, UBTTask_PlayAnimation::StaticClass, TEXT("UBTTask_PlayAnimation"), &Z_Registration_Info_UClass_UBTTask_PlayAnimation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBTTask_PlayAnimation), 3463744002U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_347343322{
|
|
TEXT("/Script/AIModule"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|