Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BTTask_PlayAnimation.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

174 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BehaviorTree/Tasks/BTTask_PlayAnimation.h"
#include "BehaviorTree/ValueOrBBKey.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBTTask_PlayAnimation() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation();
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UBTTaskNode();
AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Bool();
AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Object();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBTTask_PlayAnimation ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBTTask_PlayAnimation;
UClass* UBTTask_PlayAnimation::GetPrivateStaticClass()
{
using TClass = UBTTask_PlayAnimation;
if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BTTask_PlayAnimation"),
Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton,
StaticRegisterNativesUBTTask_PlayAnimation,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton;
}
UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister()
{
return UBTTask_PlayAnimation::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n *\x09Play indicated AnimationAsset on Pawn controlled by BT \n *\x09Note that this node is generic and is handing multiple special cases,\n *\x09If you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)\n */" },
{ "IncludePath", "BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
{ "ToolTip", "Play indicated AnimationAsset on Pawn controlled by BT\nNote that this node is generic and is handing multiple special cases,\nIf you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimationToPlay_MetaData[] = {
{ "Category", "Node" },
{ "Comment", "/** Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling */" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
{ "ToolTip", "Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
{ "Category", "Node" },
{ "DisplayName", "Looping" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNonBlocking_MetaData[] = {
{ "Category", "Node" },
{ "Comment", "/** if true the task will just trigger the animation and instantly finish. Fire and Forget. */" },
{ "DisplayName", "NonBlocking" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
{ "ToolTip", "if true the task will just trigger the animation and instantly finish. Fire and Forget." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MyOwnerComp_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedSkelMesh_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UBTTask_PlayAnimation constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationToPlay;
static const UECodeGen_Private::FStructPropertyParams NewProp_bLooping;
static const UECodeGen_Private::FStructPropertyParams NewProp_bNonBlocking;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MyOwnerComp;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedSkelMesh;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBTTask_PlayAnimation constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBTTask_PlayAnimation>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics
// ********** Begin Class UBTTask_PlayAnimation Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay = { "AnimationToPlay", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, AnimationToPlay), Z_Construct_UScriptStruct_FValueOrBBKey_Object, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimationToPlay_MetaData), NewProp_AnimationToPlay_MetaData) }; // 324230224
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bLooping), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) }; // 54755339
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking = { "bNonBlocking", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bNonBlocking), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNonBlocking_MetaData), NewProp_bNonBlocking_MetaData) }; // 54755339
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp = { "MyOwnerComp", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, MyOwnerComp), Z_Construct_UClass_UBehaviorTreeComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MyOwnerComp_MetaData), NewProp_MyOwnerComp_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh = { "CachedSkelMesh", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, CachedSkelMesh), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedSkelMesh_MetaData), NewProp_CachedSkelMesh_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers) < 2048);
// ********** End Class UBTTask_PlayAnimation Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBTTaskNode,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams = {
&UBTTask_PlayAnimation::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams), Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams)
};
void UBTTask_PlayAnimation::StaticRegisterNativesUBTTask_PlayAnimation()
{
}
UClass* Z_Construct_UClass_UBTTask_PlayAnimation()
{
if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton, Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBTTask_PlayAnimation);
UBTTask_PlayAnimation::~UBTTask_PlayAnimation() {}
// ********** End Class UBTTask_PlayAnimation ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBTTask_PlayAnimation, UBTTask_PlayAnimation::StaticClass, TEXT("UBTTask_PlayAnimation"), &Z_Registration_Info_UClass_UBTTask_PlayAnimation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBTTask_PlayAnimation), 3463744002U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_347343322{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS