// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BehaviorTree/Tasks/BTTask_PlayAnimation.h" #include "BehaviorTree/ValueOrBBKey.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBTTask_PlayAnimation() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeComponent_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation(); AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBTTaskNode(); AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Bool(); AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Object(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UBTTask_PlayAnimation **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBTTask_PlayAnimation; UClass* UBTTask_PlayAnimation::GetPrivateStaticClass() { using TClass = UBTTask_PlayAnimation; if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BTTask_PlayAnimation"), Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton, StaticRegisterNativesUBTTask_PlayAnimation, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBTTask_PlayAnimation.InnerSingleton; } UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister() { return UBTTask_PlayAnimation::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n *\x09Play indicated AnimationAsset on Pawn controlled by BT \n *\x09Note that this node is generic and is handing multiple special cases,\n *\x09If you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)\n */" }, { "IncludePath", "BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, { "ToolTip", "Play indicated AnimationAsset on Pawn controlled by BT\nNote that this node is generic and is handing multiple special cases,\nIf you want a more efficient solution you'll need to implement it yourself (or wait for our BTTask_PlayCharacterAnimation)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimationToPlay_MetaData[] = { { "Category", "Node" }, { "Comment", "/** Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling */" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, { "ToolTip", "Animation asset to play. Note that it needs to match the skeleton of pawn this BT is controlling" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = { { "Category", "Node" }, { "DisplayName", "Looping" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNonBlocking_MetaData[] = { { "Category", "Node" }, { "Comment", "/** if true the task will just trigger the animation and instantly finish. Fire and Forget. */" }, { "DisplayName", "NonBlocking" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, { "ToolTip", "if true the task will just trigger the animation and instantly finish. Fire and Forget." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MyOwnerComp_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedSkelMesh_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_PlayAnimation.h" }, }; #endif // WITH_METADATA // ********** Begin Class UBTTask_PlayAnimation constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationToPlay; static const UECodeGen_Private::FStructPropertyParams NewProp_bLooping; static const UECodeGen_Private::FStructPropertyParams NewProp_bNonBlocking; static const UECodeGen_Private::FObjectPropertyParams NewProp_MyOwnerComp; static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedSkelMesh; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBTTask_PlayAnimation constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics // ********** Begin Class UBTTask_PlayAnimation Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay = { "AnimationToPlay", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, AnimationToPlay), Z_Construct_UScriptStruct_FValueOrBBKey_Object, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimationToPlay_MetaData), NewProp_AnimationToPlay_MetaData) }; // 324230224 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bLooping), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) }; // 54755339 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking = { "bNonBlocking", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, bNonBlocking), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNonBlocking_MetaData), NewProp_bNonBlocking_MetaData) }; // 54755339 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp = { "MyOwnerComp", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, MyOwnerComp), Z_Construct_UClass_UBehaviorTreeComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MyOwnerComp_MetaData), NewProp_MyOwnerComp_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh = { "CachedSkelMesh", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_PlayAnimation, CachedSkelMesh), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedSkelMesh_MetaData), NewProp_CachedSkelMesh_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_AnimationToPlay, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bLooping, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_bNonBlocking, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_MyOwnerComp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_PlayAnimation_Statics::NewProp_CachedSkelMesh, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers) < 2048); // ********** End Class UBTTask_PlayAnimation Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBTTaskNode, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams = { &UBTTask_PlayAnimation::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams), Z_Construct_UClass_UBTTask_PlayAnimation_Statics::Class_MetaDataParams) }; void UBTTask_PlayAnimation::StaticRegisterNativesUBTTask_PlayAnimation() { } UClass* Z_Construct_UClass_UBTTask_PlayAnimation() { if (!Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton, Z_Construct_UClass_UBTTask_PlayAnimation_Statics::ClassParams); } return Z_Registration_Info_UClass_UBTTask_PlayAnimation.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBTTask_PlayAnimation); UBTTask_PlayAnimation::~UBTTask_PlayAnimation() {} // ********** End Class UBTTask_PlayAnimation ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBTTask_PlayAnimation, UBTTask_PlayAnimation::StaticClass, TEXT("UBTTask_PlayAnimation"), &Z_Registration_Info_UClass_UBTTask_PlayAnimation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBTTask_PlayAnimation), 3463744002U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_347343322{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS