Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BTService_BlueprintBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BehaviorTree/Services/BTService_BlueprintBase.h"
#ifdef AIMODULE_BTService_BlueprintBase_generated_h
#error "BTService_BlueprintBase.generated.h already included, missing '#pragma once' in BTService_BlueprintBase.h"
#endif
#define AIMODULE_BTService_BlueprintBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AAIController;
class APawn;
// ********** Begin Class UBTService_BlueprintBase *************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_RPC_WRAPPERS \
DECLARE_FUNCTION(execIsServiceActive);
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UBTService_BlueprintBase_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UBTService_BlueprintBase_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_INCLASS \
private: \
static void StaticRegisterNativesUBTService_BlueprintBase(); \
friend struct ::Z_Construct_UClass_UBTService_BlueprintBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTService_BlueprintBase_NoRegister(); \
public: \
DECLARE_CLASS2(UBTService_BlueprintBase, UBTService, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTService_BlueprintBase_NoRegister) \
DECLARE_SERIALIZER(UBTService_BlueprintBase)
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UBTService_BlueprintBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTService_BlueprintBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTService_BlueprintBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTService_BlueprintBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UBTService_BlueprintBase(UBTService_BlueprintBase&&) = delete; \
UBTService_BlueprintBase(const UBTService_BlueprintBase&) = delete; \
AIMODULE_API virtual ~UBTService_BlueprintBase();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_23_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBTService_BlueprintBase;
// ********** End Class UBTService_BlueprintBase ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS