// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/Services/BTService_BlueprintBase.h" #ifdef AIMODULE_BTService_BlueprintBase_generated_h #error "BTService_BlueprintBase.generated.h already included, missing '#pragma once' in BTService_BlueprintBase.h" #endif #define AIMODULE_BTService_BlueprintBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class AAIController; class APawn; // ********** Begin Class UBTService_BlueprintBase ************************************************* #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsServiceActive); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_CALLBACK_WRAPPERS struct Z_Construct_UClass_UBTService_BlueprintBase_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTService_BlueprintBase_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_INCLASS \ private: \ static void StaticRegisterNativesUBTService_BlueprintBase(); \ friend struct ::Z_Construct_UClass_UBTService_BlueprintBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTService_BlueprintBase_NoRegister(); \ public: \ DECLARE_CLASS2(UBTService_BlueprintBase, UBTService, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTService_BlueprintBase_NoRegister) \ DECLARE_SERIALIZER(UBTService_BlueprintBase) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTService_BlueprintBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTService_BlueprintBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTService_BlueprintBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTService_BlueprintBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTService_BlueprintBase(UBTService_BlueprintBase&&) = delete; \ UBTService_BlueprintBase(const UBTService_BlueprintBase&) = delete; \ AIMODULE_API virtual ~UBTService_BlueprintBase(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_23_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTService_BlueprintBase; // ********** End Class UBTService_BlueprintBase *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Services_BTService_BlueprintBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS