76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Perception/AISense_Sight.h"
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#ifdef AIMODULE_AISense_Sight_generated_h
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#error "AISense_Sight.generated.h already included, missing '#pragma once' in AISense_Sight.h"
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#endif
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#define AIMODULE_AISense_Sight_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAISightEvent *****************************************************
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struct Z_Construct_UScriptStruct_FAISightEvent_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAISightEvent_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FAISightEvent;
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// ********** End ScriptStruct FAISightEvent *******************************************************
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// ********** Begin Class UAISense_Sight ***********************************************************
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struct Z_Construct_UClass_UAISense_Sight_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAISense_Sight_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_INCLASS \
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private: \
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static void StaticRegisterNativesUAISense_Sight(); \
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friend struct ::Z_Construct_UClass_UAISense_Sight_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Sight_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAISense_Sight, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Sight_NoRegister) \
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DECLARE_SERIALIZER(UAISense_Sight) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UAISense_Sight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Sight) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Sight); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Sight); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAISense_Sight(UAISense_Sight&&) = delete; \
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UAISense_Sight(const UAISense_Sight&) = delete; \
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AIMODULE_API virtual ~UAISense_Sight();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_203_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAISense_Sight;
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// ********** End Class UAISense_Sight *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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