// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AISense_Sight.h" #ifdef AIMODULE_AISense_Sight_generated_h #error "AISense_Sight.generated.h already included, missing '#pragma once' in AISense_Sight.h" #endif #define AIMODULE_AISense_Sight_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAISightEvent ***************************************************** struct Z_Construct_UScriptStruct_FAISightEvent_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAISightEvent_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FAISightEvent; // ********** End ScriptStruct FAISightEvent ******************************************************* // ********** Begin Class UAISense_Sight *********************************************************** struct Z_Construct_UClass_UAISense_Sight_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISense_Sight_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_INCLASS \ private: \ static void StaticRegisterNativesUAISense_Sight(); \ friend struct ::Z_Construct_UClass_UAISense_Sight_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Sight_NoRegister(); \ public: \ DECLARE_CLASS2(UAISense_Sight, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Sight_NoRegister) \ DECLARE_SERIALIZER(UAISense_Sight) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAISense_Sight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Sight) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Sight); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Sight); \ /** Deleted move- and copy-constructors, should never be used */ \ UAISense_Sight(UAISense_Sight&&) = delete; \ UAISense_Sight(const UAISense_Sight&) = delete; \ AIMODULE_API virtual ~UAISense_Sight(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_203_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h_206_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISense_Sight; // ********** End Class UAISense_Sight ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Sight_h PRAGMA_ENABLE_DEPRECATION_WARNINGS