66 lines
3.5 KiB
C++
66 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimCurveCompressionCodec_ACL.h"
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#ifdef ACLPLUGIN_AnimCurveCompressionCodec_ACL_generated_h
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#error "AnimCurveCompressionCodec_ACL.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec_ACL.h"
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#endif
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#define ACLPLUGIN_AnimCurveCompressionCodec_ACL_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimCurveCompressionCodec_ACL *******************************************
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struct Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_Statics;
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimCurveCompressionCodec_ACL(); \
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friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimCurveCompressionCodec_ACL, UAnimCurveCompressionCodec, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister) \
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DECLARE_SERIALIZER(UAnimCurveCompressionCodec_ACL) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ACLPLUGIN_API UAnimCurveCompressionCodec_ACL(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec_ACL) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimCurveCompressionCodec_ACL); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec_ACL); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimCurveCompressionCodec_ACL(UAnimCurveCompressionCodec_ACL&&) = delete; \
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UAnimCurveCompressionCodec_ACL(const UAnimCurveCompressionCodec_ACL&) = delete; \
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ACLPLUGIN_API virtual ~UAnimCurveCompressionCodec_ACL();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_14_PROLOG
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_INCLASS \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimCurveCompressionCodec_ACL;
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// ********** End Class UAnimCurveCompressionCodec_ACL *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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