// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimCurveCompressionCodec_ACL.h" #ifdef ACLPLUGIN_AnimCurveCompressionCodec_ACL_generated_h #error "AnimCurveCompressionCodec_ACL.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec_ACL.h" #endif #define ACLPLUGIN_AnimCurveCompressionCodec_ACL_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimCurveCompressionCodec_ACL ******************************************* struct Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_Statics; ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_INCLASS \ private: \ static void StaticRegisterNativesUAnimCurveCompressionCodec_ACL(); \ friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimCurveCompressionCodec_ACL, UAnimCurveCompressionCodec, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimCurveCompressionCodec_ACL_NoRegister) \ DECLARE_SERIALIZER(UAnimCurveCompressionCodec_ACL) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACLPLUGIN_API UAnimCurveCompressionCodec_ACL(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec_ACL) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimCurveCompressionCodec_ACL); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec_ACL); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimCurveCompressionCodec_ACL(UAnimCurveCompressionCodec_ACL&&) = delete; \ UAnimCurveCompressionCodec_ACL(const UAnimCurveCompressionCodec_ACL&) = delete; \ ACLPLUGIN_API virtual ~UAnimCurveCompressionCodec_ACL(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_14_PROLOG #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_INCLASS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimCurveCompressionCodec_ACL; // ********** End Class UAnimCurveCompressionCodec_ACL ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimCurveCompressionCodec_ACL_h PRAGMA_ENABLE_DEPRECATION_WARNINGS