Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ACLPlugin/UHT/AnimBoneCompressionCodec_ACLBase.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

190 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimBoneCompressionCodec_ACLBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionCodec_ACLBase() {}
// ********** Begin Cross Module References ********************************************************
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase();
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister();
ACLPLUGIN_API UEnum* Z_Construct_UEnum_ACLPlugin_ACLCompressionLevel();
ACLPLUGIN_API UEnum* Z_Construct_UEnum_ACLPlugin_ACLPhantomTrackMode();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec();
UPackage* Z_Construct_UPackage__Script_ACLPlugin();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBoneCompressionCodec_ACLBase ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase;
UClass* UAnimBoneCompressionCodec_ACLBase::GetPrivateStaticClass()
{
using TClass = UAnimBoneCompressionCodec_ACLBase;
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBoneCompressionCodec_ACLBase"),
Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.InnerSingleton,
StaticRegisterNativesUAnimBoneCompressionCodec_ACLBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister()
{
return UAnimBoneCompressionCodec_ACLBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** The base codec implementation for ACL support. */" },
{ "HideCategories", "Object" },
{ "IncludePath", "AnimBoneCompressionCodec_ACLBase.h" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "The base codec implementation for ACL support." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CompressionLevel_MetaData[] = {
{ "Category", "ACL Options" },
{ "Comment", "/** The compression level to use. Higher levels will be slower to compress but yield a lower memory footprint. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "The compression level to use. Higher levels will be slower to compress but yield a lower memory footprint." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhantomTrackMode_MetaData[] = {
{ "Category", "ACL Options" },
{ "Comment", "/** How to treat phantom tracks. Phantom tracks are not mapped to a skeleton bone. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "How to treat phantom tracks. Phantom tracks are not mapped to a skeleton bone." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultVirtualVertexDistance_MetaData[] = {
{ "Category", "ACL Options" },
{ "ClampMin", "0" },
{ "Comment", "/** The default virtual vertex distance for normal bones. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "The default virtual vertex distance for normal bones." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafeVirtualVertexDistance_MetaData[] = {
{ "Category", "ACL Options" },
{ "ClampMin", "0" },
{ "Comment", "/** The virtual vertex distance for bones that requires extra accuracy. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "The virtual vertex distance for bones that requires extra accuracy." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorThreshold_MetaData[] = {
{ "Category", "ACL Options" },
{ "ClampMin", "0" },
{ "Comment", "/** The error threshold to use when optimizing and compressing the animation sequence. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLBase.h" },
{ "ToolTip", "The error threshold to use when optimizing and compressing the animation sequence." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimBoneCompressionCodec_ACLBase constinit property declarations ********
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FBytePropertyParams NewProp_CompressionLevel;
static const UECodeGen_Private::FBytePropertyParams NewProp_PhantomTrackMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_PhantomTrackMode;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DefaultVirtualVertexDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SafeVirtualVertexDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorThreshold;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimBoneCompressionCodec_ACLBase constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBoneCompressionCodec_ACLBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics
// ********** Begin Class UAnimBoneCompressionCodec_ACLBase Property Definitions *******************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_CompressionLevel = { "CompressionLevel", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLBase, CompressionLevel), Z_Construct_UEnum_ACLPlugin_ACLCompressionLevel, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CompressionLevel_MetaData), NewProp_CompressionLevel_MetaData) }; // 1637058822
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_PhantomTrackMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_PhantomTrackMode = { "PhantomTrackMode", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLBase, PhantomTrackMode), Z_Construct_UEnum_ACLPlugin_ACLPhantomTrackMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhantomTrackMode_MetaData), NewProp_PhantomTrackMode_MetaData) }; // 3774477705
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_DefaultVirtualVertexDistance = { "DefaultVirtualVertexDistance", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLBase, DefaultVirtualVertexDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVirtualVertexDistance_MetaData), NewProp_DefaultVirtualVertexDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_SafeVirtualVertexDistance = { "SafeVirtualVertexDistance", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLBase, SafeVirtualVertexDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafeVirtualVertexDistance_MetaData), NewProp_SafeVirtualVertexDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_ErrorThreshold = { "ErrorThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLBase, ErrorThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorThreshold_MetaData), NewProp_ErrorThreshold_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_CompressionLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_PhantomTrackMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_PhantomTrackMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_DefaultVirtualVertexDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_SafeVirtualVertexDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::NewProp_ErrorThreshold,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimBoneCompressionCodec_ACLBase Property Definitions *********************
UObject* (*const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimBoneCompressionCodec,
(UObject* (*)())Z_Construct_UPackage__Script_ACLPlugin,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::ClassParams = {
&UAnimBoneCompressionCodec_ACLBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::PropPointers), 0),
0,
0x000810A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::Class_MetaDataParams)
};
void UAnimBoneCompressionCodec_ACLBase::StaticRegisterNativesUAnimBoneCompressionCodec_ACLBase()
{
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase()
{
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionCodec_ACLBase);
UAnimBoneCompressionCodec_ACLBase::~UAnimBoneCompressionCodec_ACLBase() {}
// ********** End Class UAnimBoneCompressionCodec_ACLBase ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h__Script_ACLPlugin_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase, UAnimBoneCompressionCodec_ACLBase::StaticClass, TEXT("UAnimBoneCompressionCodec_ACLBase"), &Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionCodec_ACLBase), 2841652037U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h__Script_ACLPlugin_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h__Script_ACLPlugin_816437944{
TEXT("/Script/ACLPlugin"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h__Script_ACLPlugin_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h__Script_ACLPlugin_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS