126 lines
5.9 KiB
C++
126 lines
5.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "VariantManagerBlueprintLibrary.h"
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#ifdef VARIANTMANAGER_VariantManagerBlueprintLibrary_generated_h
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#error "VariantManagerBlueprintLibrary.generated.h already included, missing '#pragma once' in VariantManagerBlueprintLibrary.h"
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#endif
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#define VARIANTMANAGER_VariantManagerBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class ALevelVariantSetsActor;
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class ULevelVariantSets;
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class UObject;
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class UPropertyValue;
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class UVariant;
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class UVariantSet;
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struct FColor;
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struct FLinearColor;
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struct FVariantDependency;
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// ********** Begin Class UVariantManagerBlueprintLibrary ******************************************
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetValueIntPoint); \
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DECLARE_FUNCTION(execSetValueIntPoint); \
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DECLARE_FUNCTION(execGetValueVector2D); \
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DECLARE_FUNCTION(execSetValueVector2D); \
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DECLARE_FUNCTION(execGetValueVector4); \
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DECLARE_FUNCTION(execSetValueVector4); \
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DECLARE_FUNCTION(execGetValueQuat); \
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DECLARE_FUNCTION(execSetValueQuat); \
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DECLARE_FUNCTION(execGetValueVector); \
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DECLARE_FUNCTION(execSetValueVector); \
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DECLARE_FUNCTION(execGetValueLinearColor); \
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DECLARE_FUNCTION(execSetValueLinearColor); \
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DECLARE_FUNCTION(execGetValueColor); \
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DECLARE_FUNCTION(execSetValueColor); \
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DECLARE_FUNCTION(execGetValueRotator); \
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DECLARE_FUNCTION(execSetValueRotator); \
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DECLARE_FUNCTION(execGetValueString); \
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DECLARE_FUNCTION(execSetValueString); \
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DECLARE_FUNCTION(execGetValueObject); \
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DECLARE_FUNCTION(execSetValueObject); \
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DECLARE_FUNCTION(execGetValueFloat); \
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DECLARE_FUNCTION(execSetValueFloat); \
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DECLARE_FUNCTION(execGetValueInt); \
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DECLARE_FUNCTION(execSetValueInt); \
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DECLARE_FUNCTION(execGetValueBool); \
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DECLARE_FUNCTION(execSetValueBool); \
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DECLARE_FUNCTION(execGetPropertyTypeString); \
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DECLARE_FUNCTION(execApply); \
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DECLARE_FUNCTION(execRecord); \
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DECLARE_FUNCTION(execRemoveCapturedPropertyByName); \
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DECLARE_FUNCTION(execRemoveActorBindingByName); \
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DECLARE_FUNCTION(execRemoveVariantByName); \
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DECLARE_FUNCTION(execRemoveVariantSetByName); \
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DECLARE_FUNCTION(execRemoveCapturedProperty); \
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DECLARE_FUNCTION(execRemoveActorBinding); \
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DECLARE_FUNCTION(execRemoveVariant); \
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DECLARE_FUNCTION(execRemoveVariantSet); \
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DECLARE_FUNCTION(execGetCapturedProperties); \
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DECLARE_FUNCTION(execDeleteDependency); \
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DECLARE_FUNCTION(execSetDependency); \
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DECLARE_FUNCTION(execAddDependency); \
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DECLARE_FUNCTION(execCaptureProperty); \
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DECLARE_FUNCTION(execAddActorBinding); \
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DECLARE_FUNCTION(execAddVariant); \
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DECLARE_FUNCTION(execAddVariantSet); \
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DECLARE_FUNCTION(execGetCapturableProperties); \
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DECLARE_FUNCTION(execCreateLevelVariantSetsActor); \
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DECLARE_FUNCTION(execCreateLevelVariantSetsAsset);
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struct Z_Construct_UClass_UVariantManagerBlueprintLibrary_Statics;
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VARIANTMANAGER_API UClass* Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister();
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_INCLASS \
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private: \
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static void StaticRegisterNativesUVariantManagerBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_UVariantManagerBlueprintLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend VARIANTMANAGER_API UClass* ::Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UVariantManagerBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VariantManager"), Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(UVariantManagerBlueprintLibrary)
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UVariantManagerBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVariantManagerBlueprintLibrary) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVariantManagerBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVariantManagerBlueprintLibrary); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UVariantManagerBlueprintLibrary(UVariantManagerBlueprintLibrary&&) = delete; \
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UVariantManagerBlueprintLibrary(const UVariantManagerBlueprintLibrary&) = delete; \
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NO_API virtual ~UVariantManagerBlueprintLibrary();
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_23_PROLOG
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_RPC_WRAPPERS \
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FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_INCLASS \
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FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UVariantManagerBlueprintLibrary;
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// ********** End Class UVariantManagerBlueprintLibrary ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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