// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VariantManagerBlueprintLibrary.h" #ifdef VARIANTMANAGER_VariantManagerBlueprintLibrary_generated_h #error "VariantManagerBlueprintLibrary.generated.h already included, missing '#pragma once' in VariantManagerBlueprintLibrary.h" #endif #define VARIANTMANAGER_VariantManagerBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class ALevelVariantSetsActor; class ULevelVariantSets; class UObject; class UPropertyValue; class UVariant; class UVariantSet; struct FColor; struct FLinearColor; struct FVariantDependency; // ********** Begin Class UVariantManagerBlueprintLibrary ****************************************** #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetValueIntPoint); \ DECLARE_FUNCTION(execSetValueIntPoint); \ DECLARE_FUNCTION(execGetValueVector2D); \ DECLARE_FUNCTION(execSetValueVector2D); \ DECLARE_FUNCTION(execGetValueVector4); \ DECLARE_FUNCTION(execSetValueVector4); \ DECLARE_FUNCTION(execGetValueQuat); \ DECLARE_FUNCTION(execSetValueQuat); \ DECLARE_FUNCTION(execGetValueVector); \ DECLARE_FUNCTION(execSetValueVector); \ DECLARE_FUNCTION(execGetValueLinearColor); \ DECLARE_FUNCTION(execSetValueLinearColor); \ DECLARE_FUNCTION(execGetValueColor); \ DECLARE_FUNCTION(execSetValueColor); \ DECLARE_FUNCTION(execGetValueRotator); \ DECLARE_FUNCTION(execSetValueRotator); \ DECLARE_FUNCTION(execGetValueString); \ DECLARE_FUNCTION(execSetValueString); \ DECLARE_FUNCTION(execGetValueObject); \ DECLARE_FUNCTION(execSetValueObject); \ DECLARE_FUNCTION(execGetValueFloat); \ DECLARE_FUNCTION(execSetValueFloat); \ DECLARE_FUNCTION(execGetValueInt); \ DECLARE_FUNCTION(execSetValueInt); \ DECLARE_FUNCTION(execGetValueBool); \ DECLARE_FUNCTION(execSetValueBool); \ DECLARE_FUNCTION(execGetPropertyTypeString); \ DECLARE_FUNCTION(execApply); \ DECLARE_FUNCTION(execRecord); \ DECLARE_FUNCTION(execRemoveCapturedPropertyByName); \ DECLARE_FUNCTION(execRemoveActorBindingByName); \ DECLARE_FUNCTION(execRemoveVariantByName); \ DECLARE_FUNCTION(execRemoveVariantSetByName); \ DECLARE_FUNCTION(execRemoveCapturedProperty); \ DECLARE_FUNCTION(execRemoveActorBinding); \ DECLARE_FUNCTION(execRemoveVariant); \ DECLARE_FUNCTION(execRemoveVariantSet); \ DECLARE_FUNCTION(execGetCapturedProperties); \ DECLARE_FUNCTION(execDeleteDependency); \ DECLARE_FUNCTION(execSetDependency); \ DECLARE_FUNCTION(execAddDependency); \ DECLARE_FUNCTION(execCaptureProperty); \ DECLARE_FUNCTION(execAddActorBinding); \ DECLARE_FUNCTION(execAddVariant); \ DECLARE_FUNCTION(execAddVariantSet); \ DECLARE_FUNCTION(execGetCapturableProperties); \ DECLARE_FUNCTION(execCreateLevelVariantSetsActor); \ DECLARE_FUNCTION(execCreateLevelVariantSetsAsset); struct Z_Construct_UClass_UVariantManagerBlueprintLibrary_Statics; VARIANTMANAGER_API UClass* Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister(); #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_INCLASS \ private: \ static void StaticRegisterNativesUVariantManagerBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_UVariantManagerBlueprintLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend VARIANTMANAGER_API UClass* ::Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UVariantManagerBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VariantManager"), Z_Construct_UClass_UVariantManagerBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(UVariantManagerBlueprintLibrary) #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UVariantManagerBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVariantManagerBlueprintLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVariantManagerBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVariantManagerBlueprintLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UVariantManagerBlueprintLibrary(UVariantManagerBlueprintLibrary&&) = delete; \ UVariantManagerBlueprintLibrary(const UVariantManagerBlueprintLibrary&) = delete; \ NO_API virtual ~UVariantManagerBlueprintLibrary(); #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_23_PROLOG #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_RPC_WRAPPERS \ FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_INCLASS \ FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVariantManagerBlueprintLibrary; // ********** End Class UVariantManagerBlueprintLibrary ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_VariantManagerBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS