124 lines
9.3 KiB
C++
124 lines
9.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Kismet2/WatchedPin.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeWatchedPin() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
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ENGINE_API UClass* Z_Construct_UClass_UEdGraphNode_NoRegister();
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UNREALED_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintWatchedPin();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FBlueprintWatchedPin **********************************************
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struct Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FBlueprintWatchedPin); }
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static inline consteval int16 GetStructAlignment() { return alignof(FBlueprintWatchedPin); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "/** Contains information about a watched pin in a Blueprint graph for local settings data.\n */" },
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{ "ModuleRelativePath", "Public/Kismet2/WatchedPin.h" },
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{ "ToolTip", "Contains information about a watched pin in a Blueprint graph for local settings data." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningNode_MetaData[] = {
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{ "Comment", "/** Node that owns the pin that the watch is placed on */" },
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{ "ModuleRelativePath", "Public/Kismet2/WatchedPin.h" },
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{ "ToolTip", "Node that owns the pin that the watch is placed on" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PinId_MetaData[] = {
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{ "Comment", "/** Unique ID of the pin that the watch is placed on */" },
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{ "ModuleRelativePath", "Public/Kismet2/WatchedPin.h" },
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{ "ToolTip", "Unique ID of the pin that the watch is placed on" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PathToProperty_MetaData[] = {
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{ "Comment", "/** Path from the pin to a nested property, empty if just watching the Pin\n\x09 * NOTE: each segment of the path is Property->GetAuthoredName\n\x09 */" },
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{ "ModuleRelativePath", "Public/Kismet2/WatchedPin.h" },
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{ "ToolTip", "Path from the pin to a nested property, empty if just watching the Pin\nNOTE: each segment of the path is Property->GetAuthoredName" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FBlueprintWatchedPin constinit property declarations **************
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static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_OwningNode;
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static const UECodeGen_Private::FStructPropertyParams NewProp_PinId;
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static const UECodeGen_Private::FNamePropertyParams NewProp_PathToProperty_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PathToProperty;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FBlueprintWatchedPin constinit property declarations ****************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FBlueprintWatchedPin>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin;
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class UScriptStruct* FBlueprintWatchedPin::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBlueprintWatchedPin, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("BlueprintWatchedPin"));
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}
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return Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.OuterSingleton;
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}
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// ********** Begin ScriptStruct FBlueprintWatchedPin Property Definitions *************************
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const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_OwningNode = { "OwningNode", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintWatchedPin, OwningNode), Z_Construct_UClass_UEdGraphNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningNode_MetaData), NewProp_OwningNode_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PinId = { "PinId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintWatchedPin, PinId), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PinId_MetaData), NewProp_PinId_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PathToProperty_Inner = { "PathToProperty", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PathToProperty = { "PathToProperty", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintWatchedPin, PathToProperty), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PathToProperty_MetaData), NewProp_PathToProperty_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_OwningNode,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PinId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PathToProperty_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewProp_PathToProperty,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FBlueprintWatchedPin Property Definitions ***************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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&NewStructOps,
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"BlueprintWatchedPin",
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Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::PropPointers),
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sizeof(FBlueprintWatchedPin),
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alignof(FBlueprintWatchedPin),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FBlueprintWatchedPin()
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{
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if (!Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.InnerSingleton, Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin.InnerSingleton);
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}
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// ********** End ScriptStruct FBlueprintWatchedPin ************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h__Script_UnrealEd_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FBlueprintWatchedPin::StaticStruct, Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics::NewStructOps, TEXT("BlueprintWatchedPin"),&Z_Registration_Info_UScriptStruct_FBlueprintWatchedPin, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBlueprintWatchedPin), 591950178U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h__Script_UnrealEd_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h__Script_UnrealEd_969613852{
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TEXT("/Script/UnrealEd"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h__Script_UnrealEd_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h__Script_UnrealEd_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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