Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/UnrealEdOptions.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

96 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Preferences/UnrealEdOptions.h"
#ifdef UNREALED_UnrealEdOptions_generated_h
#error "UnrealEdOptions.generated.h already included, missing '#pragma once' in UnrealEdOptions.h"
#endif
#define UNREALED_UnrealEdOptions_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FEditorCommandCategory ********************************************
struct Z_Construct_UScriptStruct_FEditorCommandCategory_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEditorCommandCategory_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FEditorCommandCategory;
// ********** End ScriptStruct FEditorCommandCategory **********************************************
// ********** Begin ScriptStruct FEditorCommand ****************************************************
struct Z_Construct_UScriptStruct_FEditorCommand_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEditorCommand_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FEditorCommand;
// ********** End ScriptStruct FEditorCommand ******************************************************
// ********** Begin ScriptStruct FClassPickerDefaults **********************************************
struct Z_Construct_UScriptStruct_FClassPickerDefaults_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FClassPickerDefaults_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FClassPickerDefaults;
// ********** End ScriptStruct FClassPickerDefaults ************************************************
// ********** Begin Class UUnrealEdOptions *********************************************************
struct Z_Construct_UClass_UUnrealEdOptions_Statics;
UNREALED_API UClass* Z_Construct_UClass_UUnrealEdOptions_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUUnrealEdOptions(); \
friend struct ::Z_Construct_UClass_UUnrealEdOptions_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UUnrealEdOptions_NoRegister(); \
public: \
DECLARE_CLASS2(UUnrealEdOptions, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UUnrealEdOptions_NoRegister) \
DECLARE_SERIALIZER(UUnrealEdOptions) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UUnrealEdOptions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UUnrealEdOptions(UUnrealEdOptions&&) = delete; \
UUnrealEdOptions(const UUnrealEdOptions&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UUnrealEdOptions); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUnrealEdOptions); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUnrealEdOptions) \
UNREALED_API virtual ~UUnrealEdOptions();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_84_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UUnrealEdOptions;
// ********** End Class UUnrealEdOptions ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS