// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Preferences/UnrealEdOptions.h" #ifdef UNREALED_UnrealEdOptions_generated_h #error "UnrealEdOptions.generated.h already included, missing '#pragma once' in UnrealEdOptions.h" #endif #define UNREALED_UnrealEdOptions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEditorCommandCategory ******************************************** struct Z_Construct_UScriptStruct_FEditorCommandCategory_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEditorCommandCategory_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FEditorCommandCategory; // ********** End ScriptStruct FEditorCommandCategory ********************************************** // ********** Begin ScriptStruct FEditorCommand **************************************************** struct Z_Construct_UScriptStruct_FEditorCommand_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEditorCommand_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FEditorCommand; // ********** End ScriptStruct FEditorCommand ****************************************************** // ********** Begin ScriptStruct FClassPickerDefaults ********************************************** struct Z_Construct_UScriptStruct_FClassPickerDefaults_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClassPickerDefaults_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FClassPickerDefaults; // ********** End ScriptStruct FClassPickerDefaults ************************************************ // ********** Begin Class UUnrealEdOptions ********************************************************* struct Z_Construct_UClass_UUnrealEdOptions_Statics; UNREALED_API UClass* Z_Construct_UClass_UUnrealEdOptions_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUUnrealEdOptions(); \ friend struct ::Z_Construct_UClass_UUnrealEdOptions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UUnrealEdOptions_NoRegister(); \ public: \ DECLARE_CLASS2(UUnrealEdOptions, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UUnrealEdOptions_NoRegister) \ DECLARE_SERIALIZER(UUnrealEdOptions) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UUnrealEdOptions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UUnrealEdOptions(UUnrealEdOptions&&) = delete; \ UUnrealEdOptions(const UUnrealEdOptions&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UUnrealEdOptions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUnrealEdOptions); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUnrealEdOptions) \ UNREALED_API virtual ~UUnrealEdOptions(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_84_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h_87_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUnrealEdOptions; // ********** End Class UUnrealEdOptions *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdOptions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS