64 lines
3.2 KiB
C++
64 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ThumbnailHelpers.h"
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#ifdef UNREALED_ThumbnailHelpers_generated_h
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#error "ThumbnailHelpers.generated.h already included, missing '#pragma once' in ThumbnailHelpers.h"
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#endif
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#define UNREALED_ThumbnailHelpers_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class AAnimationThumbnailSkeletalMeshActor *************************************
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struct Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_Statics;
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UNREALED_API UClass* Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_INCLASS \
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private: \
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static void StaticRegisterNativesAAnimationThumbnailSkeletalMeshActor(); \
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friend struct ::Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(AAnimationThumbnailSkeletalMeshActor, ASkeletalMeshActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister) \
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DECLARE_SERIALIZER(AAnimationThumbnailSkeletalMeshActor)
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#define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API AAnimationThumbnailSkeletalMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAnimationThumbnailSkeletalMeshActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAnimationThumbnailSkeletalMeshActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAnimationThumbnailSkeletalMeshActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AAnimationThumbnailSkeletalMeshActor(AAnimationThumbnailSkeletalMeshActor&&) = delete; \
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AAnimationThumbnailSkeletalMeshActor(const AAnimationThumbnailSkeletalMeshActor&) = delete; \
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NO_API virtual ~AAnimationThumbnailSkeletalMeshActor();
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#define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_183_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AAnimationThumbnailSkeletalMeshActor;
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// ********** End Class AAnimationThumbnailSkeletalMeshActor ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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