// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ThumbnailHelpers.h" #ifdef UNREALED_ThumbnailHelpers_generated_h #error "ThumbnailHelpers.generated.h already included, missing '#pragma once' in ThumbnailHelpers.h" #endif #define UNREALED_ThumbnailHelpers_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AAnimationThumbnailSkeletalMeshActor ************************************* struct Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_Statics; UNREALED_API UClass* Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_INCLASS \ private: \ static void StaticRegisterNativesAAnimationThumbnailSkeletalMeshActor(); \ friend struct ::Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister(); \ public: \ DECLARE_CLASS2(AAnimationThumbnailSkeletalMeshActor, ASkeletalMeshActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_AAnimationThumbnailSkeletalMeshActor_NoRegister) \ DECLARE_SERIALIZER(AAnimationThumbnailSkeletalMeshActor) #define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AAnimationThumbnailSkeletalMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAnimationThumbnailSkeletalMeshActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAnimationThumbnailSkeletalMeshActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAnimationThumbnailSkeletalMeshActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AAnimationThumbnailSkeletalMeshActor(AAnimationThumbnailSkeletalMeshActor&&) = delete; \ AAnimationThumbnailSkeletalMeshActor(const AAnimationThumbnailSkeletalMeshActor&) = delete; \ NO_API virtual ~AAnimationThumbnailSkeletalMeshActor(); #define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_183_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h_186_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AAnimationThumbnailSkeletalMeshActor; // ********** End Class AAnimationThumbnailSkeletalMeshActor *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_ThumbnailHelpers_h PRAGMA_ENABLE_DEPRECATION_WARNINGS