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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/StabilizeLocalizationKeys.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Commandlets/StabilizeLocalizationKeys.h"
#ifdef UNREALED_StabilizeLocalizationKeys_generated_h
#error "StabilizeLocalizationKeys.generated.h already included, missing '#pragma once' in StabilizeLocalizationKeys.h"
#endif
#define UNREALED_StabilizeLocalizationKeys_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UStabilizeLocalizationKeysCommandlet *************************************
struct Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_Statics;
UNREALED_API UClass* Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUStabilizeLocalizationKeysCommandlet(); \
friend struct ::Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(UStabilizeLocalizationKeysCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister) \
DECLARE_SERIALIZER(UStabilizeLocalizationKeysCommandlet)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UStabilizeLocalizationKeysCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UStabilizeLocalizationKeysCommandlet(UStabilizeLocalizationKeysCommandlet&&) = delete; \
UStabilizeLocalizationKeysCommandlet(const UStabilizeLocalizationKeysCommandlet&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStabilizeLocalizationKeysCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStabilizeLocalizationKeysCommandlet); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStabilizeLocalizationKeysCommandlet) \
NO_API virtual ~UStabilizeLocalizationKeysCommandlet();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UStabilizeLocalizationKeysCommandlet;
// ********** End Class UStabilizeLocalizationKeysCommandlet ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS