// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/StabilizeLocalizationKeys.h" #ifdef UNREALED_StabilizeLocalizationKeys_generated_h #error "StabilizeLocalizationKeys.generated.h already included, missing '#pragma once' in StabilizeLocalizationKeys.h" #endif #define UNREALED_StabilizeLocalizationKeys_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UStabilizeLocalizationKeysCommandlet ************************************* struct Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUStabilizeLocalizationKeysCommandlet(); \ friend struct ::Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UStabilizeLocalizationKeysCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UStabilizeLocalizationKeysCommandlet_NoRegister) \ DECLARE_SERIALIZER(UStabilizeLocalizationKeysCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UStabilizeLocalizationKeysCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UStabilizeLocalizationKeysCommandlet(UStabilizeLocalizationKeysCommandlet&&) = delete; \ UStabilizeLocalizationKeysCommandlet(const UStabilizeLocalizationKeysCommandlet&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStabilizeLocalizationKeysCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStabilizeLocalizationKeysCommandlet); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStabilizeLocalizationKeysCommandlet) \ NO_API virtual ~UStabilizeLocalizationKeysCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStabilizeLocalizationKeysCommandlet; // ********** End Class UStabilizeLocalizationKeysCommandlet *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_StabilizeLocalizationKeys_h PRAGMA_ENABLE_DEPRECATION_WARNINGS