69 lines
2.9 KiB
C++
69 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Selection.h"
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#ifdef UNREALED_Selection_generated_h
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#error "Selection.generated.h already included, missing '#pragma once' in Selection.h"
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#endif
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#define UNREALED_Selection_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USelection ***************************************************************
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#define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USelection, UNREALED_API)
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struct Z_Construct_UClass_USelection_Statics;
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UNREALED_API UClass* Z_Construct_UClass_USelection_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSelection(); \
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friend struct ::Z_Construct_UClass_USelection_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_USelection_NoRegister(); \
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public: \
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DECLARE_CLASS2(USelection, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_USelection_NoRegister) \
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DECLARE_SERIALIZER(USelection) \
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FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ARCHIVESERIALIZER
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#define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API USelection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USelection(USelection&&) = delete; \
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USelection(const USelection&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, USelection); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USelection); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USelection) \
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UNREALED_API virtual ~USelection();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_38_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USelection;
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// ********** End Class USelection *****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Selection_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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