// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Selection.h" #ifdef UNREALED_Selection_generated_h #error "Selection.generated.h already included, missing '#pragma once' in Selection.h" #endif #define UNREALED_Selection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USelection *************************************************************** #define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USelection, UNREALED_API) struct Z_Construct_UClass_USelection_Statics; UNREALED_API UClass* Z_Construct_UClass_USelection_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSelection(); \ friend struct ::Z_Construct_UClass_USelection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_USelection_NoRegister(); \ public: \ DECLARE_CLASS2(USelection, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_USelection_NoRegister) \ DECLARE_SERIALIZER(USelection) \ FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API USelection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USelection(USelection&&) = delete; \ USelection(const USelection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, USelection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USelection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USelection) \ UNREALED_API virtual ~USelection(); #define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_38_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Selection_h_41_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USelection; // ********** End Class USelection ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Selection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS