64 lines
3.2 KiB
C++
64 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Commandlets/ResavePackagesCommandlet.h"
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#ifdef UNREALED_ResavePackagesCommandlet_generated_h
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#error "ResavePackagesCommandlet.generated.h already included, missing '#pragma once' in ResavePackagesCommandlet.h"
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#endif
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#define UNREALED_ResavePackagesCommandlet_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UResavePackagesCommandlet ************************************************
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struct Z_Construct_UClass_UResavePackagesCommandlet_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UResavePackagesCommandlet_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_INCLASS \
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private: \
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static void StaticRegisterNativesUResavePackagesCommandlet(); \
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friend struct ::Z_Construct_UClass_UResavePackagesCommandlet_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UResavePackagesCommandlet_NoRegister(); \
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public: \
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DECLARE_CLASS2(UResavePackagesCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UResavePackagesCommandlet_NoRegister) \
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DECLARE_SERIALIZER(UResavePackagesCommandlet)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UResavePackagesCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResavePackagesCommandlet) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UResavePackagesCommandlet); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResavePackagesCommandlet); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UResavePackagesCommandlet(UResavePackagesCommandlet&&) = delete; \
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UResavePackagesCommandlet(const UResavePackagesCommandlet&) = delete; \
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UNREALED_API virtual ~UResavePackagesCommandlet();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_16_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UResavePackagesCommandlet;
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// ********** End Class UResavePackagesCommandlet **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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