// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/ResavePackagesCommandlet.h" #ifdef UNREALED_ResavePackagesCommandlet_generated_h #error "ResavePackagesCommandlet.generated.h already included, missing '#pragma once' in ResavePackagesCommandlet.h" #endif #define UNREALED_ResavePackagesCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UResavePackagesCommandlet ************************************************ struct Z_Construct_UClass_UResavePackagesCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UResavePackagesCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_INCLASS \ private: \ static void StaticRegisterNativesUResavePackagesCommandlet(); \ friend struct ::Z_Construct_UClass_UResavePackagesCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UResavePackagesCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UResavePackagesCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UResavePackagesCommandlet_NoRegister) \ DECLARE_SERIALIZER(UResavePackagesCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UResavePackagesCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UResavePackagesCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UResavePackagesCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UResavePackagesCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UResavePackagesCommandlet(UResavePackagesCommandlet&&) = delete; \ UResavePackagesCommandlet(const UResavePackagesCommandlet&) = delete; \ UNREALED_API virtual ~UResavePackagesCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_16_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UResavePackagesCommandlet; // ********** End Class UResavePackagesCommandlet ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ResavePackagesCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS