62 lines
2.7 KiB
C++
62 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MaterialGraph/MaterialGraph.h"
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#ifdef UNREALED_MaterialGraph_generated_h
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#error "MaterialGraph.generated.h already included, missing '#pragma once' in MaterialGraph.h"
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#endif
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#define UNREALED_MaterialGraph_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialGraph ***********************************************************
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struct Z_Construct_UClass_UMaterialGraph_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UMaterialGraph_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialGraph(); \
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friend struct ::Z_Construct_UClass_UMaterialGraph_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UMaterialGraph_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialGraph, UEdGraph, COMPILED_IN_FLAGS(0 | CLASS_Optional), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UMaterialGraph_NoRegister) \
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DECLARE_SERIALIZER(UMaterialGraph)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UMaterialGraph(const FObjectInitializer& ObjectInitializer); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialGraph) \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialGraph); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialGraph(UMaterialGraph&&) = delete; \
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UMaterialGraph(const UMaterialGraph&) = delete;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_154_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialGraph;
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// ********** End Class UMaterialGraph *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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