// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialGraph/MaterialGraph.h" #ifdef UNREALED_MaterialGraph_generated_h #error "MaterialGraph.generated.h already included, missing '#pragma once' in MaterialGraph.h" #endif #define UNREALED_MaterialGraph_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialGraph *********************************************************** struct Z_Construct_UClass_UMaterialGraph_Statics; UNREALED_API UClass* Z_Construct_UClass_UMaterialGraph_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \ private: \ static void StaticRegisterNativesUMaterialGraph(); \ friend struct ::Z_Construct_UClass_UMaterialGraph_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UMaterialGraph_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialGraph, UEdGraph, COMPILED_IN_FLAGS(0 | CLASS_Optional), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UMaterialGraph_NoRegister) \ DECLARE_SERIALIZER(UMaterialGraph) #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UMaterialGraph(const FObjectInitializer& ObjectInitializer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialGraph) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialGraph); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialGraph(UMaterialGraph&&) = delete; \ UMaterialGraph(const UMaterialGraph&) = delete; #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_154_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialGraph; // ********** End Class UMaterialGraph ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h PRAGMA_ENABLE_DEPRECATION_WARNINGS