Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/HierarchicalLODVolume.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

156 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HierarchicalLODVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeHierarchicalLODVolume() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AVolume();
UNREALED_API UClass* Z_Construct_UClass_AHierarchicalLODVolume();
UNREALED_API UClass* Z_Construct_UClass_AHierarchicalLODVolume_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AHierarchicalLODVolume ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AHierarchicalLODVolume;
UClass* AHierarchicalLODVolume::GetPrivateStaticClass()
{
using TClass = AHierarchicalLODVolume;
if (!Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("HierarchicalLODVolume"),
Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton,
StaticRegisterNativesAHierarchicalLODVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_AHierarchicalLODVolume_NoRegister()
{
return AHierarchicalLODVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AHierarchicalLODVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** An invisible volume used to manually define/create an HLOD cluster. */" },
{ "HideCategories", "Actor Collision Cooking Input LOD Physics Replication Rendering Brush Physics Object Blueprint Display Rendering Physics Input" },
{ "IncludePath", "HierarchicalLODVolume.h" },
{ "ModuleRelativePath", "Public/HierarchicalLODVolume.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "An invisible volume used to manually define/create an HLOD cluster." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeOverlappingActors_MetaData[] = {
{ "Category", "HLOD Volume" },
{ "Comment", "/** When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated */" },
{ "ModuleRelativePath", "Public/HierarchicalLODVolume.h" },
{ "ToolTip", "When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ApplyOnlyToSpecificHLODLevels_MetaData[] = {
{ "Category", "HLOD Volume" },
{ "Comment", "/** If set, this volume will only be applied to HLOD levels contained in the array. If empty, it will apply to ALL HLOD levels */" },
{ "ModuleRelativePath", "Public/HierarchicalLODVolume.h" },
{ "ToolTip", "If set, this volume will only be applied to HLOD levels contained in the array. If empty, it will apply to ALL HLOD levels" },
};
#endif // WITH_METADATA
// ********** Begin Class AHierarchicalLODVolume constinit property declarations *******************
static void NewProp_bIncludeOverlappingActors_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeOverlappingActors;
static const UECodeGen_Private::FIntPropertyParams NewProp_ApplyOnlyToSpecificHLODLevels_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ApplyOnlyToSpecificHLODLevels;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AHierarchicalLODVolume constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHierarchicalLODVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AHierarchicalLODVolume_Statics
// ********** Begin Class AHierarchicalLODVolume Property Definitions ******************************
void Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors_SetBit(void* Obj)
{
((AHierarchicalLODVolume*)Obj)->bIncludeOverlappingActors = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors = { "bIncludeOverlappingActors", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AHierarchicalLODVolume), &Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeOverlappingActors_MetaData), NewProp_bIncludeOverlappingActors_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels_Inner = { "ApplyOnlyToSpecificHLODLevels", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels = { "ApplyOnlyToSpecificHLODLevels", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHierarchicalLODVolume, ApplyOnlyToSpecificHLODLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ApplyOnlyToSpecificHLODLevels_MetaData), NewProp_ApplyOnlyToSpecificHLODLevels_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers) < 2048);
// ********** End Class AHierarchicalLODVolume Property Definitions ********************************
UObject* (*const Z_Construct_UClass_AHierarchicalLODVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AVolume,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::ClassParams = {
&AHierarchicalLODVolume::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_AHierarchicalLODVolume_Statics::Class_MetaDataParams)
};
void AHierarchicalLODVolume::StaticRegisterNativesAHierarchicalLODVolume()
{
}
UClass* Z_Construct_UClass_AHierarchicalLODVolume()
{
if (!Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton, Z_Construct_UClass_AHierarchicalLODVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AHierarchicalLODVolume);
AHierarchicalLODVolume::~AHierarchicalLODVolume() {}
// ********** End Class AHierarchicalLODVolume *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AHierarchicalLODVolume, AHierarchicalLODVolume::StaticClass, TEXT("AHierarchicalLODVolume"), &Z_Registration_Info_UClass_AHierarchicalLODVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHierarchicalLODVolume), 3754513776U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_2718836583{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS