// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "HierarchicalLODVolume.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeHierarchicalLODVolume() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AVolume(); UNREALED_API UClass* Z_Construct_UClass_AHierarchicalLODVolume(); UNREALED_API UClass* Z_Construct_UClass_AHierarchicalLODVolume_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AHierarchicalLODVolume *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AHierarchicalLODVolume; UClass* AHierarchicalLODVolume::GetPrivateStaticClass() { using TClass = AHierarchicalLODVolume; if (!Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("HierarchicalLODVolume"), Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton, StaticRegisterNativesAHierarchicalLODVolume, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AHierarchicalLODVolume.InnerSingleton; } UClass* Z_Construct_UClass_AHierarchicalLODVolume_NoRegister() { return AHierarchicalLODVolume::GetPrivateStaticClass(); } struct Z_Construct_UClass_AHierarchicalLODVolume_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** An invisible volume used to manually define/create an HLOD cluster. */" }, { "HideCategories", "Actor Collision Cooking Input LOD Physics Replication Rendering Brush Physics Object Blueprint Display Rendering Physics Input" }, { "IncludePath", "HierarchicalLODVolume.h" }, { "ModuleRelativePath", "Public/HierarchicalLODVolume.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, { "ToolTip", "An invisible volume used to manually define/create an HLOD cluster." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIncludeOverlappingActors_MetaData[] = { { "Category", "HLOD Volume" }, { "Comment", "/** When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated */" }, { "ModuleRelativePath", "Public/HierarchicalLODVolume.h" }, { "ToolTip", "When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ApplyOnlyToSpecificHLODLevels_MetaData[] = { { "Category", "HLOD Volume" }, { "Comment", "/** If set, this volume will only be applied to HLOD levels contained in the array. If empty, it will apply to ALL HLOD levels */" }, { "ModuleRelativePath", "Public/HierarchicalLODVolume.h" }, { "ToolTip", "If set, this volume will only be applied to HLOD levels contained in the array. If empty, it will apply to ALL HLOD levels" }, }; #endif // WITH_METADATA // ********** Begin Class AHierarchicalLODVolume constinit property declarations ******************* static void NewProp_bIncludeOverlappingActors_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIncludeOverlappingActors; static const UECodeGen_Private::FIntPropertyParams NewProp_ApplyOnlyToSpecificHLODLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ApplyOnlyToSpecificHLODLevels; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AHierarchicalLODVolume constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AHierarchicalLODVolume_Statics // ********** Begin Class AHierarchicalLODVolume Property Definitions ****************************** void Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors_SetBit(void* Obj) { ((AHierarchicalLODVolume*)Obj)->bIncludeOverlappingActors = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors = { "bIncludeOverlappingActors", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AHierarchicalLODVolume), &Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIncludeOverlappingActors_MetaData), NewProp_bIncludeOverlappingActors_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels_Inner = { "ApplyOnlyToSpecificHLODLevels", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels = { "ApplyOnlyToSpecificHLODLevels", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHierarchicalLODVolume, ApplyOnlyToSpecificHLODLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ApplyOnlyToSpecificHLODLevels_MetaData), NewProp_ApplyOnlyToSpecificHLODLevels_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_bIncludeOverlappingActors, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHierarchicalLODVolume_Statics::NewProp_ApplyOnlyToSpecificHLODLevels, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers) < 2048); // ********** End Class AHierarchicalLODVolume Property Definitions ******************************** UObject* (*const Z_Construct_UClass_AHierarchicalLODVolume_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AVolume, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AHierarchicalLODVolume_Statics::ClassParams = { &AHierarchicalLODVolume::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHierarchicalLODVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_AHierarchicalLODVolume_Statics::Class_MetaDataParams) }; void AHierarchicalLODVolume::StaticRegisterNativesAHierarchicalLODVolume() { } UClass* Z_Construct_UClass_AHierarchicalLODVolume() { if (!Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton, Z_Construct_UClass_AHierarchicalLODVolume_Statics::ClassParams); } return Z_Registration_Info_UClass_AHierarchicalLODVolume.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AHierarchicalLODVolume); AHierarchicalLODVolume::~AHierarchicalLODVolume() {} // ********** End Class AHierarchicalLODVolume ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AHierarchicalLODVolume, AHierarchicalLODVolume::StaticClass, TEXT("AHierarchicalLODVolume"), &Z_Registration_Info_UClass_AHierarchicalLODVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHierarchicalLODVolume), 3754513776U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_2718836583{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLODVolume_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS