Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/GenerateAssetManifestCommandlet.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

121 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Commandlets/GenerateAssetManifestCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGenerateAssetManifestCommandlet() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGenerateAssetManifestCommandlet *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet;
UClass* UGenerateAssetManifestCommandlet::GetPrivateStaticClass()
{
using TClass = UGenerateAssetManifestCommandlet;
if (!Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GenerateAssetManifestCommandlet"),
Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton,
StaticRegisterNativesUGenerateAssetManifestCommandlet,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton;
}
UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister()
{
return UGenerateAssetManifestCommandlet::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) */" },
{ "IncludePath", "Commandlets/GenerateAssetManifestCommandlet.h" },
{ "ModuleRelativePath", "Classes/Commandlets/GenerateAssetManifestCommandlet.h" },
{ "ToolTip", "Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)" },
};
#endif // WITH_METADATA
// ********** Begin Class UGenerateAssetManifestCommandlet constinit property declarations *********
// ********** End Class UGenerateAssetManifestCommandlet constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGenerateAssetManifestCommandlet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics
UObject* (*const Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCommandlet,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::ClassParams = {
&UGenerateAssetManifestCommandlet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::Class_MetaDataParams)
};
void UGenerateAssetManifestCommandlet::StaticRegisterNativesUGenerateAssetManifestCommandlet()
{
}
UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet()
{
if (!Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton, Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGenerateAssetManifestCommandlet);
UGenerateAssetManifestCommandlet::~UGenerateAssetManifestCommandlet() {}
// ********** End Class UGenerateAssetManifestCommandlet *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGenerateAssetManifestCommandlet, UGenerateAssetManifestCommandlet::StaticClass, TEXT("UGenerateAssetManifestCommandlet"), &Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGenerateAssetManifestCommandlet), 2236633895U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_1734321443{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS