// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/GenerateAssetManifestCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGenerateAssetManifestCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGenerateAssetManifestCommandlet ***************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet; UClass* UGenerateAssetManifestCommandlet::GetPrivateStaticClass() { using TClass = UGenerateAssetManifestCommandlet; if (!Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GenerateAssetManifestCommandlet"), Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton, StaticRegisterNativesUGenerateAssetManifestCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister() { return UGenerateAssetManifestCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) */" }, { "IncludePath", "Commandlets/GenerateAssetManifestCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/GenerateAssetManifestCommandlet.h" }, { "ToolTip", "Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)" }, }; #endif // WITH_METADATA // ********** Begin Class UGenerateAssetManifestCommandlet constinit property declarations ********* // ********** End Class UGenerateAssetManifestCommandlet constinit property declarations *********** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics UObject* (*const Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::ClassParams = { &UGenerateAssetManifestCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::Class_MetaDataParams) }; void UGenerateAssetManifestCommandlet::StaticRegisterNativesUGenerateAssetManifestCommandlet() { } UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet() { if (!Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton, Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGenerateAssetManifestCommandlet); UGenerateAssetManifestCommandlet::~UGenerateAssetManifestCommandlet() {} // ********** End Class UGenerateAssetManifestCommandlet ******************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGenerateAssetManifestCommandlet, UGenerateAssetManifestCommandlet::StaticClass, TEXT("UGenerateAssetManifestCommandlet"), &Z_Registration_Info_UClass_UGenerateAssetManifestCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGenerateAssetManifestCommandlet), 2236633895U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_1734321443{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS