145 lines
8.3 KiB
C++
145 lines
8.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Commandlets/GatherTextFromAssetsCommandlet.h"
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#ifdef UNREALED_GatherTextFromAssetsCommandlet_generated_h
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#error "GatherTextFromAssetsCommandlet.generated.h already included, missing '#pragma once' in GatherTextFromAssetsCommandlet.h"
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#endif
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#define UNREALED_GatherTextFromAssetsCommandlet_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_Ping ***************************
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struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Ping_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_21_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Ping_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FGatherTextFromAssetsWorkerMessage_Ping;
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// ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_Ping *****************************
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// ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_Pong ***************************
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struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Pong_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Pong_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FGatherTextFromAssetsWorkerMessage_Pong;
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// ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_Pong *****************************
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// ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageRequest *****************
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struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageRequest_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_42_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageRequest_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FGatherTextFromAssetsWorkerMessage_PackageRequest;
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// ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageRequest *******************
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// ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageResult ******************
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struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageResult_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_57_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageResult_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FGatherTextFromAssetsWorkerMessage_PackageResult;
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// ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageResult ********************
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// ********** Begin Class UGatherTextFromAssetsCommandlet ******************************************
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struct Z_Construct_UClass_UGatherTextFromAssetsCommandlet_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_INCLASS \
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private: \
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static void StaticRegisterNativesUGatherTextFromAssetsCommandlet(); \
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friend struct ::Z_Construct_UClass_UGatherTextFromAssetsCommandlet_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGatherTextFromAssetsCommandlet, UGatherTextCommandletBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister) \
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DECLARE_SERIALIZER(UGatherTextFromAssetsCommandlet)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UGatherTextFromAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGatherTextFromAssetsCommandlet) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGatherTextFromAssetsCommandlet); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGatherTextFromAssetsCommandlet); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGatherTextFromAssetsCommandlet(UGatherTextFromAssetsCommandlet&&) = delete; \
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UGatherTextFromAssetsCommandlet(const UGatherTextFromAssetsCommandlet&) = delete; \
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NO_API virtual ~UGatherTextFromAssetsCommandlet();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_78_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGatherTextFromAssetsCommandlet;
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// ********** End Class UGatherTextFromAssetsCommandlet ********************************************
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// ********** Begin Class UGatherTextFromAssetsWorkerCommandlet ************************************
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struct Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGatherTextFromAssetsWorkerCommandlet(); \
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friend struct ::Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGatherTextFromAssetsWorkerCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister) \
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DECLARE_SERIALIZER(UGatherTextFromAssetsWorkerCommandlet)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UGatherTextFromAssetsWorkerCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGatherTextFromAssetsWorkerCommandlet(UGatherTextFromAssetsWorkerCommandlet&&) = delete; \
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UGatherTextFromAssetsWorkerCommandlet(const UGatherTextFromAssetsWorkerCommandlet&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGatherTextFromAssetsWorkerCommandlet); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGatherTextFromAssetsWorkerCommandlet); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGatherTextFromAssetsWorkerCommandlet) \
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NO_API virtual ~UGatherTextFromAssetsWorkerCommandlet();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_232_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGatherTextFromAssetsWorkerCommandlet;
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// ********** End Class UGatherTextFromAssetsWorkerCommandlet **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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