// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/GatherTextFromAssetsCommandlet.h" #ifdef UNREALED_GatherTextFromAssetsCommandlet_generated_h #error "GatherTextFromAssetsCommandlet.generated.h already included, missing '#pragma once' in GatherTextFromAssetsCommandlet.h" #endif #define UNREALED_GatherTextFromAssetsCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_Ping *************************** struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Ping_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Ping_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextFromAssetsWorkerMessage_Ping; // ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_Ping ***************************** // ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_Pong *************************** struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Pong_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_Pong_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextFromAssetsWorkerMessage_Pong; // ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_Pong ***************************** // ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageRequest ***************** struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageRequest_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_42_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageRequest_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextFromAssetsWorkerMessage_PackageRequest; // ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageRequest ******************* // ********** Begin ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageResult ****************** struct Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageResult_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextFromAssetsWorkerMessage_PackageResult_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextFromAssetsWorkerMessage_PackageResult; // ********** End ScriptStruct FGatherTextFromAssetsWorkerMessage_PackageResult ******************** // ********** Begin Class UGatherTextFromAssetsCommandlet ****************************************** struct Z_Construct_UClass_UGatherTextFromAssetsCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_INCLASS \ private: \ static void StaticRegisterNativesUGatherTextFromAssetsCommandlet(); \ friend struct ::Z_Construct_UClass_UGatherTextFromAssetsCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UGatherTextFromAssetsCommandlet, UGatherTextCommandletBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGatherTextFromAssetsCommandlet_NoRegister) \ DECLARE_SERIALIZER(UGatherTextFromAssetsCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UGatherTextFromAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGatherTextFromAssetsCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGatherTextFromAssetsCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGatherTextFromAssetsCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UGatherTextFromAssetsCommandlet(UGatherTextFromAssetsCommandlet&&) = delete; \ UGatherTextFromAssetsCommandlet(const UGatherTextFromAssetsCommandlet&) = delete; \ NO_API virtual ~UGatherTextFromAssetsCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_78_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_81_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGatherTextFromAssetsCommandlet; // ********** End Class UGatherTextFromAssetsCommandlet ******************************************** // ********** Begin Class UGatherTextFromAssetsWorkerCommandlet ************************************ struct Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGatherTextFromAssetsWorkerCommandlet(); \ friend struct ::Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UGatherTextFromAssetsWorkerCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGatherTextFromAssetsWorkerCommandlet_NoRegister) \ DECLARE_SERIALIZER(UGatherTextFromAssetsWorkerCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UGatherTextFromAssetsWorkerCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UGatherTextFromAssetsWorkerCommandlet(UGatherTextFromAssetsWorkerCommandlet&&) = delete; \ UGatherTextFromAssetsWorkerCommandlet(const UGatherTextFromAssetsWorkerCommandlet&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGatherTextFromAssetsWorkerCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGatherTextFromAssetsWorkerCommandlet); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGatherTextFromAssetsWorkerCommandlet) \ NO_API virtual ~UGatherTextFromAssetsWorkerCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_232_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h_235_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGatherTextFromAssetsWorkerCommandlet; // ********** End Class UGatherTextFromAssetsWorkerCommandlet ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextFromAssetsCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS