90 lines
4.0 KiB
C++
90 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FileHelpers.h"
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#ifdef UNREALED_FileHelpers_generated_h
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#error "FileHelpers.generated.h already included, missing '#pragma once' in FileHelpers.h"
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#endif
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#define UNREALED_FileHelpers_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UObject;
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class UPackage;
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class UWorld;
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enum class EReloadPackagesInteractionMode : uint8;
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// ********** Begin Class UEditorLoadingAndSavingUtils *********************************************
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#define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execFullyLoadAssets); \
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DECLARE_FUNCTION(execFullyLoadPackages); \
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DECLARE_FUNCTION(execReloadPackages); \
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DECLARE_FUNCTION(execUnloadPackages); \
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DECLARE_FUNCTION(execExportScene); \
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DECLARE_FUNCTION(execImportScene); \
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DECLARE_FUNCTION(execGetDirtyContentPackages); \
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DECLARE_FUNCTION(execGetDirtyMapPackages); \
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DECLARE_FUNCTION(execSaveCurrentLevel); \
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DECLARE_FUNCTION(execSaveDirtyPackagesWithDialog); \
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DECLARE_FUNCTION(execSaveDirtyPackages); \
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DECLARE_FUNCTION(execSavePackagesWithDialog); \
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DECLARE_FUNCTION(execSavePackages); \
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DECLARE_FUNCTION(execSaveMap); \
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DECLARE_FUNCTION(execLoadMap); \
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DECLARE_FUNCTION(execLoadMapWithDialog); \
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DECLARE_FUNCTION(execNewMapFromTemplate); \
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DECLARE_FUNCTION(execNewBlankMap);
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struct Z_Construct_UClass_UEditorLoadingAndSavingUtils_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUEditorLoadingAndSavingUtils(); \
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friend struct ::Z_Construct_UClass_UEditorLoadingAndSavingUtils_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister(); \
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public: \
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DECLARE_CLASS2(UEditorLoadingAndSavingUtils, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister) \
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DECLARE_SERIALIZER(UEditorLoadingAndSavingUtils)
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#define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UEditorLoadingAndSavingUtils(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UEditorLoadingAndSavingUtils(UEditorLoadingAndSavingUtils&&) = delete; \
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UEditorLoadingAndSavingUtils(const UEditorLoadingAndSavingUtils&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UEditorLoadingAndSavingUtils); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEditorLoadingAndSavingUtils); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEditorLoadingAndSavingUtils) \
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NO_API virtual ~UEditorLoadingAndSavingUtils();
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#define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_38_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UEditorLoadingAndSavingUtils;
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// ********** End Class UEditorLoadingAndSavingUtils ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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