// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FileHelpers.h" #ifdef UNREALED_FileHelpers_generated_h #error "FileHelpers.generated.h already included, missing '#pragma once' in FileHelpers.h" #endif #define UNREALED_FileHelpers_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UObject; class UPackage; class UWorld; enum class EReloadPackagesInteractionMode : uint8; // ********** Begin Class UEditorLoadingAndSavingUtils ********************************************* #define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execFullyLoadAssets); \ DECLARE_FUNCTION(execFullyLoadPackages); \ DECLARE_FUNCTION(execReloadPackages); \ DECLARE_FUNCTION(execUnloadPackages); \ DECLARE_FUNCTION(execExportScene); \ DECLARE_FUNCTION(execImportScene); \ DECLARE_FUNCTION(execGetDirtyContentPackages); \ DECLARE_FUNCTION(execGetDirtyMapPackages); \ DECLARE_FUNCTION(execSaveCurrentLevel); \ DECLARE_FUNCTION(execSaveDirtyPackagesWithDialog); \ DECLARE_FUNCTION(execSaveDirtyPackages); \ DECLARE_FUNCTION(execSavePackagesWithDialog); \ DECLARE_FUNCTION(execSavePackages); \ DECLARE_FUNCTION(execSaveMap); \ DECLARE_FUNCTION(execLoadMap); \ DECLARE_FUNCTION(execLoadMapWithDialog); \ DECLARE_FUNCTION(execNewMapFromTemplate); \ DECLARE_FUNCTION(execNewBlankMap); struct Z_Construct_UClass_UEditorLoadingAndSavingUtils_Statics; UNREALED_API UClass* Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUEditorLoadingAndSavingUtils(); \ friend struct ::Z_Construct_UClass_UEditorLoadingAndSavingUtils_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister(); \ public: \ DECLARE_CLASS2(UEditorLoadingAndSavingUtils, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UEditorLoadingAndSavingUtils_NoRegister) \ DECLARE_SERIALIZER(UEditorLoadingAndSavingUtils) #define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UEditorLoadingAndSavingUtils(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UEditorLoadingAndSavingUtils(UEditorLoadingAndSavingUtils&&) = delete; \ UEditorLoadingAndSavingUtils(const UEditorLoadingAndSavingUtils&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UEditorLoadingAndSavingUtils); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEditorLoadingAndSavingUtils); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEditorLoadingAndSavingUtils) \ NO_API virtual ~UEditorLoadingAndSavingUtils(); #define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_38_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h_41_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEditorLoadingAndSavingUtils; // ********** End Class UEditorLoadingAndSavingUtils *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_FileHelpers_h PRAGMA_ENABLE_DEPRECATION_WARNINGS