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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DumpAssetRegistryCommandlet.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Commandlets/DumpAssetRegistryCommandlet.h"
#ifdef UNREALED_DumpAssetRegistryCommandlet_generated_h
#error "DumpAssetRegistryCommandlet.generated.h already included, missing '#pragma once' in DumpAssetRegistryCommandlet.h"
#endif
#define UNREALED_DumpAssetRegistryCommandlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDumpAssetRegistryCommandlet *********************************************
struct Z_Construct_UClass_UDumpAssetRegistryCommandlet_Statics;
UNREALED_API UClass* Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_INCLASS \
private: \
static void StaticRegisterNativesUDumpAssetRegistryCommandlet(); \
friend struct ::Z_Construct_UClass_UDumpAssetRegistryCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(UDumpAssetRegistryCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister) \
DECLARE_SERIALIZER(UDumpAssetRegistryCommandlet)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDumpAssetRegistryCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDumpAssetRegistryCommandlet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDumpAssetRegistryCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDumpAssetRegistryCommandlet); \
/** Deleted move- and copy-constructors, should never be used */ \
UDumpAssetRegistryCommandlet(UDumpAssetRegistryCommandlet&&) = delete; \
UDumpAssetRegistryCommandlet(const UDumpAssetRegistryCommandlet&) = delete; \
NO_API virtual ~UDumpAssetRegistryCommandlet();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_10_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDumpAssetRegistryCommandlet;
// ********** End Class UDumpAssetRegistryCommandlet ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS