// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/DumpAssetRegistryCommandlet.h" #ifdef UNREALED_DumpAssetRegistryCommandlet_generated_h #error "DumpAssetRegistryCommandlet.generated.h already included, missing '#pragma once' in DumpAssetRegistryCommandlet.h" #endif #define UNREALED_DumpAssetRegistryCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDumpAssetRegistryCommandlet ********************************************* struct Z_Construct_UClass_UDumpAssetRegistryCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_INCLASS \ private: \ static void StaticRegisterNativesUDumpAssetRegistryCommandlet(); \ friend struct ::Z_Construct_UClass_UDumpAssetRegistryCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UDumpAssetRegistryCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDumpAssetRegistryCommandlet_NoRegister) \ DECLARE_SERIALIZER(UDumpAssetRegistryCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDumpAssetRegistryCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDumpAssetRegistryCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDumpAssetRegistryCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDumpAssetRegistryCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UDumpAssetRegistryCommandlet(UDumpAssetRegistryCommandlet&&) = delete; \ UDumpAssetRegistryCommandlet(const UDumpAssetRegistryCommandlet&) = delete; \ NO_API virtual ~UDumpAssetRegistryCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDumpAssetRegistryCommandlet; // ********** End Class UDumpAssetRegistryCommandlet *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DumpAssetRegistryCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS